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Related papers: StyleRig: Rigging StyleGAN for 3D Control over Por…

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Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Ayush Tewari , Mohamed Elgharib , Mallikarjun B R. , Florian Bernard , Hans-Peter Seidel , Patrick Pérez , Michael Zollhöfer , Christian Theobalt

3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Yuchen Liu , Zhixin Shu , Yijun Li , Zhe Lin , Richard Zhang , S. Y. Kung

Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Safa C. Medin , Bernhard Egger , Anoop Cherian , Ye Wang , Joshua B. Tenenbaum , Xiaoming Liu , Tim K. Marks

Over the years, 2D GANs have achieved great successes in photorealistic portrait generation. However, they lack 3D understanding in the generation process, thus they suffer from multi-view inconsistency problem. To alleviate the issue, many…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Jeong-gi Kwak , Yuanming Li , Dongsik Yoon , Donghyeon Kim , David Han , Hanseok Ko

Current Generative Adversarial Networks (GANs) produce photorealistic renderings of portrait images. Embedding real images into the latent space of such models enables high-level image editing. While recent methods provide considerable…

Graphics · Computer Science 2021-09-21 Thomas Leimkühler , George Drettakis

Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Yuanming Li , Jeong-gi Kwak , David Han , Hanseok Ko

We propose a framework, called LiftedGAN, that disentangles and lifts a pre-trained StyleGAN2 for 3D-aware face generation. Our model is "3D-aware" in the sense that it is able to (1) disentangle the latent space of StyleGAN2 into texture,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Yichun Shi , Divyansh Aggarwal , Anil K. Jain

Although significant progress has been made in synthesizing high-quality and visually realistic face images by unconditional Generative Adversarial Networks (GANs), there still lacks of control over the generation process in order to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-23 Xianxu Hou , Xiaokang Zhang , Linlin Shen , Zhihui Lai , Jun Wan

Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a…

Computer Vision and Pattern Recognition · Computer Science 2022-06-15 ShahRukh Athar , Zexiang Xu , Kalyan Sunkavalli , Eli Shechtman , Zhixin Shu

Photorealistic editing of portraits is a challenging task as humans are very sensitive to inconsistencies in faces. We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination in a portrait…

In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Hao Wang , Wenhao Shen , Guosheng Lin , Steven C. H. Hoi , Chunyan Miao

Manipulation of facial images to meet specific controls such as pose, expression, and lighting, also known as face rigging, is a complex task in computer vision. Existing methods are limited by their reliance on image datasets, which…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Wooseok Jang , Youngjun Hong , Geonho Cha , Seungryong Kim

Existing 3D-aware portrait synthesis methods can generate impressive high-quality images while preserving strong 3D consistency. However, most of them cannot support the fine-grained part-level control over synthesized images. Conversely,…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Ruiqi Liu , Peng Zheng , Ye Wang , Rui Ma

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Marek Kowalski , Stephan J. Garbin , Virginia Estellers , Tadas Baltrušaitis , Matthew Johnson , Jamie Shotton

Despite the recent success of face image generation with GANs, conditional hair editing remains challenging due to the under-explored complexity of its geometry and appearance. In this paper, we present MichiGAN (Multi-Input-Conditioned…

Computer Vision and Pattern Recognition · Computer Science 2020-11-02 Zhentao Tan , Menglei Chai , Dongdong Chen , Jing Liao , Qi Chu , Lu Yuan , Sergey Tulyakov , Nenghai Yu

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires…

Computer Vision and Pattern Recognition · Computer Science 2020-06-29 Stephan J. Garbin , Marek Kowalski , Matthew Johnson , Jamie Shotton

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters…

Computer Vision and Pattern Recognition · Computer Science 2021-09-20 Yurui Ren , Ge Li , Yuanqi Chen , Thomas H. Li , Shan Liu

Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Kripasindhu Sarkar , Vladislav Golyanik , Lingjie Liu , Christian Theobalt

Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2)…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Jiyang Yu , Jingen Liu , Jing Huang , Wei Zhang , Tao Mei
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