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The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

Artificial Intelligence · Computer Science 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

In multiagent environments, the capability of learning is important for an agent to behave appropriately in face of unknown opponents and dynamic environment. From the system designer's perspective, it is desirable if the agents can learn…

Artificial Intelligence · Computer Science 2018-03-09 Chengwei Zhang , Xiaohong Li , Jianye Hao , Siqi Chen , Karl Tuyls , Wanli Xue

The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans…

Artificial Intelligence · Computer Science 2025-05-23 Nandini Doreswamy , Louise Horstmanshof

In recent years, Reinforcement Learning (RL) has seen increasing popularity in research and popular culture. However, skepticism still surrounds the practicality of RL in modern video game development. In this paper, we demonstrate by…

Machine Learning · Computer Science 2020-12-14 Nancy Iskander , Aurelien Simoni , Eloi Alonso , Maxim Peter

A growing number of learning methods are actually differentiable games whose players optimise multiple, interdependent objectives in parallel -- from GANs and intrinsic curiosity to multi-agent RL. Opponent shaping is a powerful approach to…

Multiagent Systems · Computer Science 2021-01-19 Alistair Letcher , Jakob Foerster , David Balduzzi , Tim Rocktäschel , Shimon Whiteson

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex,…

Multi agent strategies in mixed cooperative-competitive environments can be hard to craft by hand because each agent needs to coordinate with its teammates while competing with its opponents. Learning based algorithms are appealing but many…

Artificial Intelligence · Computer Science 2020-07-08 Ankur Deka , Katia Sycara

Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond…

Machine Learning · Computer Science 2023-08-16 William Ahlberg , Alessandro Sestini , Konrad Tollmar , Linus Gisslén

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

In recent years, research on adversarial attacks has become a hot spot. Although current literature on the transfer-based adversarial attack has achieved promising results for improving the transferability to unseen black-box models, it…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Zheng Yuan , Jie Zhang , Yunpei Jia , Chuanqi Tan , Tao Xue , Shiguang Shan

In the context of addressing the Robot Air Hockey Challenge 2023, we investigate the applicability of model-based deep reinforcement learning to acquire a policy capable of autonomously playing air hockey. Our agents learn solely from…

Robotics · Computer Science 2024-06-04 Andrej Orsula

It has been a challenge to learning skills for an agent from long-horizon unannotated demonstrations. Existing approaches like Hierarchical Imitation Learning(HIL) are prone to compounding errors or suboptimal solutions. In this paper, we…

Machine Learning · Computer Science 2021-06-14 Mingxuan Jing , Wenbing Huang , Fuchun Sun , Xiaojian Ma , Tao Kong , Chuang Gan , Lei Li

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these…

Artificial Intelligence · Computer Science 2017-04-25 Raluca D. Gaina , Jialin Liu , Simon M. Lucas , Diego Perez-Liebana

Optimizing artificial intelligence (AI) for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding…

Artificial Intelligence · Computer Science 2025-10-24 Maggie Bai , Ava Kim Cohen , Eleanor Koss , Charlie Lichtenbaum

Reinforcement Learning from Human Feedback (RLHF) remains vulnerable to reward hacking, where models exploit spurious correlations in learned reward models to achieve high scores while violating human intent. Existing mitigations rely on…

Artificial Intelligence · Computer Science 2026-02-03 Mohammad Beigi , Ming Jin , Junshan Zhang , Qifan Wang , Lifu Huang

Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target…

Robotics · Computer Science 2025-05-12 Zixuan Wu , Sean Ye , Manisha Natarajan , Matthew C. Gombolay

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

Machine Learning · Computer Science 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana

Drone racing involves high-speed navigation of three-dimensional paths, posing a substantial challenge in control engineering. This study presents a game-theoretic control framework, the nonlinear receding-horizon differential game (NRHDG),…

Systems and Control · Electrical Eng. & Systems 2025-02-04 Kijin Sung , Kenta Hoshino , Akihiko Honda , Takeya Shima , Toshiyuki Ohtsuka

Evolutionary algorithms (EA), a class of stochastic search methods based on the principles of natural evolution, have received widespread acclaim for their exceptional performance in various real-world optimization problems. While…

Neural and Evolutionary Computing · Computer Science 2024-01-30 Yanjie Song , Yutong Wu , Yangyang Guo , Ran Yan , P. N. Suganthan , Yue Zhang , Witold Pedrycz , Swagatam Das , Rammohan Mallipeddi , Oladayo Solomon Ajani. Qiang Feng