Related papers: Actor-Transformers for Group Activity Recognition
We introduce Knowledge Fusion Transformers for video action classification. We present a self-attention based feature enhancer to fuse action knowledge in 3D inception based spatio-temporal context of the video clip intended to be…
Human activity understanding with 3D/depth sensors has received increasing attention in multimedia processing and interactions. This work targets on developing a novel deep model for automatic activity recognition from RGB-D videos. We…
Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been…
How can agents learn internal models that veridically represent interactions with the real world is a largely open question. As machine learning is moving towards representations containing not just observational but also interventional…
Human action or activity recognition in videos is a fundamental task in computer vision with applications in surveillance and monitoring, self-driving cars, sports analytics, human-robot interaction and many more. Traditional supervised…
Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…
We address the problem of action detection in videos. Driven by the latest progress in object detection from 2D images, we build action models using rich feature hierarchies derived from shape and kinematic cues. We incorporate appearance…
Beyond possessing large enough size to feed data hungry machines (eg, transformers), what attributes measure the quality of a dataset? Assuming that the definitions of such attributes do exist, how do we quantify among their relative…
Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…
Transformer models have shown great success handling long-range interactions, making them a promising tool for modeling video. However, they lack inductive biases and scale quadratically with input length. These limitations are further…
There has been huge progress on video action recognition in recent years. However, many works focus on tweaking existing 2D backbones due to the reliance of ImageNet pretraining, which restrains the models from achieving higher efficiency…
This paper strives for activity recognition under domain shift, for example caused by change of scenery or camera viewpoint. The leading approaches reduce the shift in activity appearance by adversarial training and self-supervised…
Action recognition and anticipation are key to the success of many computer vision applications. Existing methods can roughly be grouped into those that extract global, context-aware representations of the entire image or sequence, and…
Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds…
This paper addresses the problem of spatiotemporal localization of actions in videos. Compared to leading approaches, which all learn to localize based on carefully annotated boxes on training video frames, we adhere to a weakly-supervised…
In this paper, a novel video classification method is presented that aims to recognize different categories of third-person videos efficiently. Our motivation is to achieve a light model that could be trained with insufficient training…
Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…
During recent years transformers architectures have been growing in popularity. Modulated Detection Transformer (MDETR) is an end-to-end multi-modal understanding model that performs tasks such as phase grounding, referring expression…