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We propose an algorithm whose input are parameters $k$ and $r$ and a hypergraph $H$ of rank at most $r$. The algorithm either returns a tree decomposition of $H$ of generalized hypertree width at most $4k$ or 'NO'. In the latter case, it is…
We study convergence rates of the classic proximal bundle method for a variety of nonsmooth convex optimization problems. We show that, without any modification, this algorithm adapts to converge faster in the presence of smoothness or a…
This paper introduces a novel scheduling problem, where jobs occupy a triangular shape on the time line. This problem is motivated by scheduling jobs with different criticality levels. A measure is introduced, namely the binary tree ratio.…
We design a 3/2 approximation algorithm for the Generalized Steiner Tree problem (GST) in metrics with distances 1 and 2. This is the first polynomial time approximation algorithm for a wide class of non-geometric metric GST instances with…
In the Two-dimensional Bin Packing (2BP) problem, we are given a set of rectangles of height and width at most one and our goal is to find an axis-aligned nonoverlapping packing of these rectangles into the minimum number of unit square…
Score-based algorithms that learn Bayesian Network (BN) structures provide solutions ranging from different levels of approximate learning to exact learning. Approximate solutions exist because exact learning is generally not applicable to…
The cost-distance Steiner tree problem seeks a Steiner tree that minimizes the total congestion cost plus the weighted sum of source-sink delays. This problem arises as a subroutine in timing-constrained global routing with a linear delay…
We present four novel approximation algorithms for finding triangulation of minimum treewidth. Two of the algorithms improve on the running times of algorithms by Robertson and Seymour, and Becker and Geiger that approximate the optimum by…
We initiate a systematic study of utilizing predictions to improve over approximation guarantees of classic algorithms, without increasing the running time. We propose a systematic method for a wide class of optimization problems that ask…
In this paper, we study how to draw trees so that they are planar, straight-line and respect a given order of edges around each node. We focus on minimizing the height, and show that we can always achieve a height of at most 2pw(T)+1, where…
Boosted decision trees enjoy popularity in a variety of applications; however, for large-scale datasets, the cost of training a decision tree in each round can be prohibitively expensive. Inspired by ideas from the multi-arm bandit…
For constrained, not necessarily monotone submodular maximization, all known approximation algorithms with ratio greater than $1/e$ require continuous ideas, such as queries to the multilinear extension of a submodular function and its…
We provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set $P$ of $n$ points in the…
We consider a variant of the prize collecting Steiner tree problem in which we are given a \emph{directed graph} $D=(V,A)$, a monotone submodular prize function $p:2^V \rightarrow \mathbb{R}^+ \cup \{0\}$, a cost function $c:V \rightarrow…
We demonstrate that adaptively controlling the size of individual regression trees in a random forest can improve predictive performance, contrary to the conventional wisdom that trees should be fully grown. A fast pruning algorithm,…
Moss and Rabani[12] study constrained node-weighted Steiner tree problems with two independent weight values associated with each node, namely, cost and prize (or penalty). They give an O(log n)-approximation algorithm for the…
Gradient Boosted Decision Tree (GBDT) is a widely-used machine learning algorithm that has been shown to achieve state-of-the-art results on many standard data science problems. We are interested in its application to multioutput problems…
The data arrangement problem on regular trees (DAPT) consists in assigning the vertices of a given graph G, called the guest graph, to the leaves of a d-regular tree T, called the host graph, such that the sum of the pairwise distances of…
Treedepth is a central parameter to algorithmic graph theory. The current state-of-the-art in computing and approximating treedepth consists of a $2^{O(k^2)} n$-time exact algorithm and a polynomial-time $O(\text{OPT} \log^{3/2}…
This paper presents a novel approach, named the Group Marching Tree (GMT*) algorithm, to planning on GPUs at rates amenable to application within control loops, allowing planning in real-world settings via repeated computation of…