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We study a two-player Stackelberg game with incomplete information such that the follower's strategy belongs to a known family of parameterized functions with an unknown parameter vector. We design an adaptive learning approach to…

Computer Science and Game Theory · Computer Science 2021-01-12 Guosong Yang , Radha Poovendran , João P. Hespanha

We study reconfiguration problems for cliques in a graph, which determine whether there exists a sequence of cliques that transforms a given clique into another one in a step-by-step fashion. As one step of a transformation, we consider…

Data Structures and Algorithms · Computer Science 2014-12-15 Takehiro Ito , Hirotaka Ono , Yota Otachi

A Star Coloring of a graph G is a proper vertex coloring such that every path on four vertices uses at least three distinct colors. The minimum number of colors required for such a star coloring of G is called star chromatic number, denoted…

Data Structures and Algorithms · Computer Science 2022-11-23 Sriram Bhyravarapu , I. Vinod Reddy

This paper continues the study of a new variant of graph coloring with a connectivity constraint recently introduced by Hsieh et al. [COCOON 2024]. A path in a vertex-colored graph is called conflict-free if there is a color that appears…

Data Structures and Algorithms · Computer Science 2025-12-15 Carl Feghali , Hoang-Oanh Le , Van Bang Le

The NP-hard 2-Club problem is, given an undirected graph G=(V,E) and l\in N, to decide whether there is a vertex set S\subseteq V of size at least l such that the induced subgraph G[S] has diameter at most two. We make progress towards a…

Computational Complexity · Computer Science 2013-05-17 Sepp Hartung , Christian Komusiewicz , André Nichterlein , Ondrej Suchý

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger

We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms…

Data Structures and Algorithms · Computer Science 2026-04-01 Tom-Lukas Breitkopf , Vincent Froese , Anton Herrmann , André Nichterlein , Camille Richer

We study the linearizability monitoring problem, which asks whether a given concurrent history of a data structure is equivalent to some sequential execution of the same data structure. In general, this problem is $\textsf{NP}$-hard, even…

Programming Languages · Computer Science 2026-05-26 Lee Zheng Han , Umang Mathur

Given an edge-weighted graph $G$ on $n$ nodes, the NP-hard Max-Cut problem asks for a node bipartition such that the sum of edge weights joining the different partitions is maximized. We propose a fixed-parameter tractable algorithm…

Data Structures and Algorithms · Computer Science 2020-07-23 Markus Chimani , Christine Dahn , Martina Juhnke-Kubitzke , Nils M. Kriege , Petra Mutzel , Alexander Nover

We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…

Discrete Mathematics · Computer Science 2013-08-07 Josef Cibulka , Jan Kynčl , Viola Mészáros , Rudolf Stolař , Pavel Valtr

First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of…

Logic in Computer Science · Computer Science 2014-04-04 Benjamin Aminof , Sasha Rubin

In this paper, we address the problem of a two-player linear quadratic differential game with incomplete information, a scenario commonly encountered in multi-agent control, human-robot interaction (HRI), and approximation methods for…

Systems and Control · Electrical Eng. & Systems 2025-04-25 Seyed Yousef Soltanian , Wenlong Zhang

In the Token Sliding problem we are given a graph $G$ and two independent sets $I_s$ and $I_t$ in $G$ of size $k \geq 1$. The goal is to decide whether there exists a sequence $\langle I_1, I_2, \ldots, I_\ell \rangle$ of independent sets…

Computational Complexity · Computer Science 2022-05-03 Valentin Bartier , Nicolas Bousquet , Jihad Hanna , Amer E. Mouawad , Sebastian Siebertz

We give a fixed-parameter tractable (FPT) approximation algorithm computing the path-width of a tournament, and more generally, of a semi-complete digraph. Based on this result, we prove that topological containment and rooted immersion…

Data Structures and Algorithms · Computer Science 2012-08-03 Fedor V. Fomin , Michał Pilipczuk

Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…

Logic in Computer Science · Computer Science 2021-02-03 Ruben Lapauw , Maurice Bruynooghe , Marc Denecker

Let $G=(V,E)$ be a graph. An ordering of $G$ is a bijection $\alpha: V\dom \{1,2,..., |V|\}.$ For a vertex $v$ in $G$, its closed neighborhood is $N[v]=\{u\in V: uv\in E\}\cup \{v\}.$ The profile of an ordering $\alpha$ of $G$ is…

Data Structures and Algorithms · Computer Science 2007-05-23 Gregory Gutin , Stefan Szeider , Anders Yeo

Multicriteria Decision Making problems are important both for individuals and groups. Pairwise comparisons have become popular in the theory and practice of preference modelling and quantification. We focus on decision problems where the…

Discrete Mathematics · Computer Science 2025-09-04 Sándor Bozóki , Zsombor Szádoczki , Hailemariam Abebe Tekile

We consider the parameterized verification of arbitrarily large networks of agents which communicate by broadcasting and receiving messages. In our model, the broadcast topology is reconfigurable so that a sent message can be received by…

Logic in Computer Science · Computer Science 2024-03-05 Lucie Guillou , Corto Mascle , Nicolas Waldburger

We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…

Data Structures and Algorithms · Computer Science 2018-04-20 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Alexander Svozil

In the weighted partial vertex cover problem (WPVC), we are given a graph $G=(V,E)$, cost function $c:V\rightarrow N$, profit function $p:E\rightarrow N$, and positive integers $R$ and $L$. The goal is to check whether there is a subset…

Discrete Mathematics · Computer Science 2019-04-30 Vahan Mkrtchyan , Garik Petrosyan , K. Subramani