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VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

Human-Computer Interaction · Computer Science 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…

Data transformation is an essential step in data science. While experts primarily use programming to transform their data, there is an increasing need to support non-programmers with user interface-based tools. With the rapid development in…

Human-Computer Interaction · Computer Science 2023-09-22 Sungwon In , Tica Lin , Chris North , Hanspeter Pfister , Yalong Yang

There is a growing need to assist radiologists in performing X-ray readings and diagnoses fast, comfortably, and effectively. As radiologists strive to maximize productivity, it is essential to consider the impact of reading rooms in…

Human-Computer Interaction · Computer Science 2022-03-04 Catarina Moreira , Isabel Blanco Nobre , Sandra Costa Sousa , João Madeiras Pereira , Joaquim Jorge

In Recent Years, Digital Technologies Have Made Significant Strides In Augmenting-Human-Health, Cognition, And Perception, Particularly Within The Field Of Computational-Pathology. This Paper Presents A Novel Approach To Enhancing The…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaoqian Hu

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

Virtual Reality has become an important educational tool, due to the pandemic and increasing globalization of education. This paper presents a framework for teaching Virtual Anatomy at the university level. Virtual classes have become a…

Human-Computer Interaction · Computer Science 2022-03-07 Joaquim Jorge , Pedro Belchior , Abel Gomes , Maurício Sousa , João Pereira , Jean-François Uhl

We are living in the big data age: An ever increasing amount of data is being produced through data acquisition and computer simulations. While large scale analysis and simulations have received significant attention for cloud and…

Graphics · Computer Science 2019-02-26 Stefan Eilemann

In the modern drug discovery process, medicinal chemists deal with the complexity of analysis of large ensembles of candidate molecules. Computational tools, such as dimensionality reduction (DR) and classification, are commonly used to…

Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…

Human-Computer Interaction · Computer Science 2021-02-23 Justin Kasowski , Nathan Wu , Michael Beyeler

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…

Human-Computer Interaction · Computer Science 2026-01-21 Efe Bozkir , Süleyman Özdel , Mengdi Wang , Brendan David-John , Hong Gao , Kevin Butler , Eakta Jain , Enkelejda Kasneci

Electronic health records (EHR) systematically represent patient data in digital form. However, text and visualization based EHR systems are poorly integrated in the hospital workflow due to their complex and rather non-intuitive access…

Human-Computer Interaction · Computer Science 2020-02-28 Dmitri Presnov , Julia Kurz , Judith Willkomm , Daniel Alt , Johannes Dillmann , Robert Zilke , Veit Braun , Cornelius Schubert , Andreas Kolb

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly. Existing VR applications often convert objects into explicit 3D models with meshes or point clouds, which allow fast interactive…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Naruya Kondo , So Kuroki , Ryosuke Hyakuta , Yutaka Matsuo , Shixiang Shane Gu , Yoichi Ochiai

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…

In this work we explore the creation of self-avatars through video pass-through in Mixed Reality (MR) applications. We present our end-to-end system, including: custom MR video pass-through implementation on a commercial head mounted…

Computer Vision and Pattern Recognition · Computer Science 2022-08-29 Diego Gonzalez Morin , Ester Gonzalez-Sosa , Pablo Perez , Alvaro Villegas

Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…

Human-Computer Interaction · Computer Science 2019-08-05 Daniel Weiskopf

Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…

Chemical Physics · Physics 2025-09-05 Luciano A. Abriata