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Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures…

Social and Information Networks · Computer Science 2011-12-22 Jeremy Blackburn , Ramanuja Simha , Nicolas Kourtellis , Xiang Zuo , Clayton Long , Matei Ripeanu , John Skvoretz , Adriana Iamnitchi

Theoretical models suggest that social networks influence the evolution of cooperation, but to date there have been few experimental studies. Observational data suggest that a wide variety of behaviors may spread in human social networks,…

Physics and Society · Physics 2011-07-26 James H. Fowler , Nicholas A. Christakis

The "Battlefield" online game is well-known for its large-scale multiplayer capabilities and unique gaming features, including various vehicle controls. However, these features make the game a major target for cheating, significantly…

Human-Computer Interaction · Computer Science 2024-08-09 Dong Young Kim , Huy Kang Kim

We study proliferation of an action in binary action network coordination games that are generalized to include global effects. This captures important aspects of proliferation of a particular action or narrative in online social networks,…

Theoretical Economics · Economics 2023-08-02 John Higgins , Tarun Sabarwal

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…

Artificial Intelligence · Computer Science 2022-05-17 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki

The sustainability of structured biological, social, economic and ecological communities are often determined by the outcome of social conflicts between cooperative and selfish individuals (cheaters). Cheaters avoid the cost of contributing…

Populations and Evolution · Quantitative Biology 2016-09-23 Matteo Cavaliere , Guoli Yang , Vincent Danos , Vasilis Dakos

Cyberaggression has been studied in various contexts and online social platforms, and modeled on different data using state-of-the-art machine and deep learning algorithms to enable automatic detection and blocking of this behavior. Users…

Social and Information Networks · Computer Science 2021-06-28 Chrysoula Terizi , Despoina Chatzakou , Evaggelia Pitoura , Panayiotis Tsaparas , Nicolas Kourtellis

More often than not, bad decisions are bad regardless of where and when they are made. Information sharing might thus be utilized to mitigate them. Here we show that sharing the information about strategy choice between players residing on…

Physics and Society · Physics 2013-08-16 Attila Szolnoki , Matjaz Perc

In recent years, there has been growing interest in studying games on multiplex networks that account for interactions across linked social contexts. However, little is known about how potential cross-context interference, or spillover, of…

Physics and Society · Physics 2017-10-11 Tommy Khoo , Feng Fu , Scott Pauls

We introduce a mathematical model that combines the concepts of complex contagion with payoff-biased imitation, to describe how social behaviors spread through a population. Traditional models of social learning by imitation are based on…

Physics and Society · Physics 2025-01-13 Hiroaki Chiba-Okabe , Joshua B. Plotkin

Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…

Cryptography and Security · Computer Science 2025-01-22 Yaqi Cai , Konstantinos Markantonakis , Carlton Shepherd

We present a game-theoretic model for the spread of deviant behavior in online social networks. We utilize a two-strategy framework wherein each player's behavior is classified as normal or deviant and evolves according to the…

Computer Science and Game Theory · Computer Science 2014-08-19 Sarah Rajtmajer , Christopher Griffin , Derek Mikesell , Anna Squicciarini

It is commonly believed that information spreads between individuals like a pathogen, with each exposure by an informed friend potentially resulting in a naive individual becoming infected. However, empirical studies of social media suggest…

Social and Information Networks · Computer Science 2014-03-24 Nathan O. Hodas , Kristina Lerman

How important are friendships in determining success by individuals and teams in complex collaborative environments? By combining a novel data set containing the dynamics of millions of ad hoc teams from the popular multiplayer online first…

Social and Information Networks · Computer Science 2013-02-27 Winter Mason , Aaron Clauset

Indirect reciprocity is one of the main mechanisms to explain the emergence and sustainment of altruism in societies. The standard approach to indirect reciprocity are reputation models. These are games in which players base their decisions…

Physics and Society · Physics 2013-05-29 Luis A. Martinez-Vaquero , José A. Cuesta

Information and individual activities often spread globally through the network of social ties. While social contagion phenomena have been extensively studied within the framework of threshold models, it is common to make an assumption that…

Physics and Society · Physics 2023-06-07 Teruyoshi Kobayashi

Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player's misbehavior. In…

Computers and Society · Computer Science 2025-02-04 Jacob Morrier , Amine Mahmassani , R. Michael Alvarez

Sender-receiver games are simple models of information transmission that provide a formalism to study the evolution of honest signaling and deception between a sender and a receiver. In many practical scenarios, lies often affect groups of…

Physics and Society · Physics 2021-12-01 Aanjaneya Kumar , Sandeep Chowdhary , Valerio Capraro , Matjaz Perc

Social contagion has been studied in various contexts. Many instances of social contagion can be modeled as an infection process where a specific state (adoption of product, fad, knowledge, behavior, etc.) spreads from individual to…

Social and Information Networks · Computer Science 2014-07-01 Hiroki Sayama

The spread of ideas across a social network can be studied using complex contagion models, in which agents are activated by contact with multiple activated neighbors. The investigation of complex contagions can provide crucial insights into…

Social and Information Networks · Computer Science 2015-03-19 Sergey Melnik , Jonathan A. Ward , James P. Gleeson , Mason A. Porter
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