Related papers: Asymptotics for Push on the Complete Graph
We consider the problem of reliable epidemic dissemination of a rumor in a fully connected network of~$n$ processes using push and pull operations. We revisit the random phone call model and show that it is possible to disseminate a rumor…
We study a process of \emph{averaging} in a distributed system with \emph{noisy communication}. Each of the agents in the system starts with some value and the goal of each agent is to compute the average of all the initial values. In each…
In this paper we study gossip based information spreading with bounded message sizes. We use algebraic gossip to disseminate $k$ distinct messages to all $n$ nodes in a network. For arbitrary networks we provide a new upper bound for…
We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one…
We study a combinatorial model of the spread of influence in networks that generalizes existing schemata recently proposed in the literature. In our model, agents change behaviors/opinions on the basis of information collected from their…
Random geometric graphs (RGGs) are commonly used to model networked systems that depend on the underlying spatial embedding. We concern ourselves with the probability distribution of an RGG, which is crucial for studying its random…
We consider exploration algorithms of the random sequential adsorption type both for homogeneous random graphs and random geometric graphs based on spatial Poisson processes. At each step, a vertex of the graph becomes active and its…
A standard model in network synchronised distributed computing is the LOCAL model. In this model, the processors work in rounds and, in the classic setting, they know the number of vertices of the network, $n$. Using $n$, they can compute…
We give a new technique to analyze the stopping time of gossip protocols that are based on random linear network coding (RLNC). Our analysis drastically simplifies, extends and strengthens previous results. We analyze RLNC gossip in a…
Random linear network coding (RLNC) unicast protocol is analyzed over a rapidly-changing network topology. We model the probability mass function (pmf) of the dissemination time as a sequence of independent geometric random variables whose…
We generalize the asymptotic behavior of the graph distance between two uniformly chosen nodes in the configuration model to a wide class of random graphs. Among others, this class contains the Poissonian random graph, the expected degree…
We derive an exact closed-form analytical expression for the distribution of the cover time for a random walk over an arbitrary graph. In special case, we derive simplified exact expressions for the distributions of cover time for a…
We study probabilistic protocols for concurrent threshold-based load balancing in networks. There are n resources or machines represented by nodes in an undirected graph and m >> n users that try to find an acceptable resource by moving…
A bootstrap percolation process on a graph $G$ is an "infection" process which evolves in rounds. Initially, there is a subset of infected nodes and in each subsequent round each uninfected node which has at least $r$ infected neighbours…
The push-sum algorithm allows distributed computing of the average on a directed graph, and is particularly relevant when one is restricted to one-way and/or asynchronous communications. We investigate its behavior in the presence of…
We introduce a general stochastic model for the spread of rumours, and derive mean-field equations that describe the dynamics of the model on complex social networks (in particular those mediated by the Internet). We use analytical and…
The paper considers gossip distributed estimation of a (static) distributed random field (a.k.a., large scale unknown parameter vector) observed by sparsely interconnected sensors, each of which only observes a small fraction of the field.…
We study information aggregation in networks when agents interact to learn a binary state of the world. Initially each agent privately observes an independent signal which is "correct" with probability $\frac{1}{2}+\delta$ for some $\delta…
We consider a synchronous process of particles moving on the vertices of a graph $G$, introduced by Cooper, McDowell, Radzik, Rivera and Shiraga (2018). Initially, $M$ particles are placed on a vertex of $G$. At the beginning of each time…
We study a general framework for broadcast gossip algorithms which use companion variables to solve the average consensus problem. Each node maintains an initial state and a companion variable. Iterative updates are performed asynchronously…