Related papers: Utilizing Human Memory Processes to Model Genre Pr…
The rapid rise of AI-generated art has sparked debate about potential biases in how audiences perceive and evaluate such works. This study investigates how composer information and listener characteristics shape the perception of…
These days, due to the increasing amount of information generated on the web, most web service providers try to personalize their services. Users also interact with web-based systems in multiple ways and state their interests and…
Despite the parallel challenges that audio and text domains face in evaluating generative model outputs, preference learning remains remarkably underexplored in audio applications. Through a PRISMA-guided systematic review of approximately…
Music classification between music made by AI or human composers can be done by deep learning networks. We first transformed music samples in midi format to natural language sequences, then classified these samples by mLSTM (multiplicative…
The Personalization of information has taken recommender systems at a very high level. With personalization these systems can generate user specific recommendations accurately and efficiently. User profiling helps personalization, where…
In this paper, we introduce a novel approach to improve the diversity of Top-N recommendations while maintaining accuracy. Our approach employs a user-centric pre-processing strategy aimed at exposing users to a wide array of content…
We investigated the possibility of using a machine-learning scheme in conjunction with commercial wearable EEG-devices for translating listener's subjective experience of music into scores that can be used for the automated annotation of…
This paper presents a new approach to select events of interest to a user in a social media setting where events are generated by the activities of the user's friends through their mobile devices. We argue that given the unique requirements…
Music is one of the basic human needs for recreation and entertainment. As song files are digitalized now a days, and digital libraries are expanding continuously, which makes it difficult to recall a song. Thus need of a new classification…
Users in consumption domains, like music, are often able to more efficiently provide preferences over a set of items (e.g. a playlist or radio) than over single items (e.g. songs). Unfortunately, this is an underexplored area of research,…
We consider an online model for recommendation systems, with each user being recommended an item at each time-step and providing 'like' or 'dislike' feedback. A latent variable model specifies the user preferences: both users and items are…
We investigated the possibility of using a machine-learning scheme in conjunction with commercial wearable EEG-devices for translating listener's subjective experience of music into scores that can be used in popular on-demand music…
We analyze a dataset providing the complete information on the effective plays of thousands of music listeners during several months. Our analysis confirms a number of properties previously highlighted by research based on interviews and…
Home entertainment systems feature in a variety of usage scenarios with one or more simultaneous users, for whom the complexity of choosing media to consume has increased rapidly over the last decade. Users' decision processes are complex…
Machine Learning systems have achieved outstanding performance in different domains. In this paper machine learning methods have been applied to classification task to classify music genre. The code shows how to extract features from audio…
Collaborative recommendation is an information-filtering technique that attempts to present information items (movies, music, books, news, images, Web pages, etc.) that are likely of interest to the Internet user. Traditionally,…
Music listening preferences at a given time depend on a wide range of contextual factors, such as user emotional state, location and activity at listening time, the day of the week, the time of the day, etc. It is therefore of great…
In this paper, we introduce a tag recommendation algorithm that mimics the way humans draw on items in their long-term memory. This approach uses the frequency and recency of previous tag assignments to estimate the probability of reusing a…
The traditional dietary recommendation systems are basically nutrition or health-aware where the human feelings on food are ignored. Human affects vary when it comes to food cravings, and not all foods are appealing in all moods. A…
The traditional songwriting process is rather complex and this is evident in the time it takes to produce lyrics that fit the genre and form comprehensive verses. Our project aims to simplify this process with deep learning techniques, thus…