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Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning…

Machine Learning · Computer Science 2026-05-20 Zhiyuan Fan , Gabriele Farina

Several researchers have recently investigated the connection between reinforcement learning and classification. We are motivated by proposals of approximate policy iteration schemes without value functions which focus on policy…

Machine Learning · Computer Science 2008-07-06 Christos Dimitrakakis , Michail G. Lagoudakis

This work proposes a policy learning algorithm for seeking generalised feedback Nash equilibria (GFNE) in $N_P$-player noncooperative dynamic games. We consider linear-quadratic games with stochastic dynamics and design a best-response…

Optimization and Control · Mathematics 2025-06-13 Otacilio B. L. Neto , Michela Mulas , Francesco Corona

This paper addresses the problem of distributed online generalized Nash equilibrium (GNE) learning for multi-cluster games with delayed feedback information. Specifically, each agent in the game is assumed to be informed a sequence of local…

Optimization and Control · Mathematics 2024-07-08 Bingqian Liu , Guanghui Wen , Xiao Fang , Tingwen Huang , Guanrong Chen

This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each player has an expectation-valued objective function depending on its local strategy and the aggregate of all players' strategies. We propose…

Optimization and Control · Mathematics 2022-05-17 Tongyu Wang , Peng Yi , Jie Chen

This paper presents a new Statistical Forward Planning (SFP) method, Rolling Horizon NeuroEvolution of Augmenting Topologies (rhNEAT). Unlike traditional Rolling Horizon Evolution, where an evolutionary algorithm is in charge of evolving a…

Artificial Intelligence · Computer Science 2020-05-15 Diego Perez-Liebana , Muhammad Sajid Alam , Raluca D. Gaina

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is…

Machine Learning · Computer Science 2022-12-21 Eric Zhao , Alexander R. Trott , Caiming Xiong , Stephan Zheng

Policy-Space Response Oracles (PSRO) is a general algorithmic framework for learning policies in multiagent systems by interleaving empirical game analysis with deep reinforcement learning (Deep RL). At each iteration, Deep RL is invoked to…

Multiagent Systems · Computer Science 2021-06-04 Max Olan Smith , Thomas Anthony , Michael P. Wellman

We consider a dynamic vehicle routing problem with time windows and stochastic customers (DS-VRPTW), such that customers may request for services as vehicles have already started their tours. To solve this problem, the goal is to provide a…

Artificial Intelligence · Computer Science 2015-02-09 Michael Saint-Guillain , Yves Deville , Christine Solnon

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these…

Artificial Intelligence · Computer Science 2017-04-25 Raluca D. Gaina , Jialin Liu , Simon M. Lucas , Diego Perez-Liebana

A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…

Systems and Control · Electrical Eng. & Systems 2022-03-16 Emilio Benenati , Wicak Ananduta , Sergio Grammatico

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

Machine Learning · Computer Science 2026-05-27 Tristan Cazenave

The generalized traveling salesman problem (GTSP) is an extension of the well-known traveling salesman problem. In GTSP, we are given a partition of cities into groups and we are required to find a minimum length tour that includes exactly…

Data Structures and Algorithms · Computer Science 2010-03-30 Gregory Gutin , Daniel Karapetyan

Reinforcement learning is typically concerned with learning control policies tailored to a particular agent. We investigate whether there exists a single global policy that can generalize to control a wide variety of agent morphologies --…

Machine Learning · Computer Science 2020-07-10 Wenlong Huang , Igor Mordatch , Deepak Pathak

Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives. However, data-driven methods such as multi-agent policy gradients (MA-PG) often suffer…

Systems and Control · Electrical Eng. & Systems 2026-02-13 Jingqi Li , Gechen Qu , Jason J. Choi , Somayeh Sojoudi , Claire Tomlin

This paper proposes an algorithm that aims to improve generalization for reinforcement learning agents by removing overfitting to confounding features. Our approach consists of a max-min game theoretic objective. A generator transfers the…

Machine Learning · Computer Science 2023-08-31 Md Masudur Rahman , Yexiang Xue

Within-basket recommendation (WBR) refers to the task of recommending items to the end of completing a non-empty shopping basket during a shopping session. While the latest innovations in this space demonstrate remarkable performance…

Information Retrieval · Computer Science 2024-03-18 Kai Luo , Tianshu Shen , Lan Yao , Ga Wu , Aaron Liblong , Istvan Fehervari , Ruijian An , Jawad Ahmed , Harshit Mishra , Charu Pujari

This paper investigates the model-based methods in multi-agent reinforcement learning (MARL). We specify the dynamics sample complexity and the opponent sample complexity in MARL, and conduct a theoretic analysis of return discrepancy upper…

Machine Learning · Computer Science 2022-03-18 Weinan Zhang , Xihuai Wang , Jian Shen , Ming Zhou

In this paper, we investigate distributed generalized Nash equilibrium (GNE) computation of monotone games with affine coupling constraints. Each player can only utilize its local objective function, local feasible set and a local block of…

Optimization and Control · Mathematics 2020-04-10 Peng Yi , Lacra Pavel

This paper studies the networked multi-agent reinforcement learning (NMARL) problem, where the objective of agents is to collaboratively maximize the discounted average cumulative rewards. Different from the existing methods that suffer…

Multiagent Systems · Computer Science 2025-06-02 Pengcheng Dai , Yuanqiu Mo , Wenwu Yu , Wei Ren