Related papers: Euclidean TSP in Narrow Strips
In the Euclidean Bottleneck Steiner Tree problem, the input consists of a set of $n$ points in $\mathbb{R}^2$ called terminals and a parameter $k$, and the goal is to compute a Steiner tree that spans all the terminals and contains at most…
Given a point set $P$ in a metric space and a real number $t \geq 1$, an \emph{oriented $t$-spanner} is an oriented graph $\overrightarrow{G}=(P,\overrightarrow{E})$, where for every pair of distinct points $p$ and $q$ in $P$, the shortest…
We develop faster approximation algorithms for Metric-TSP building on recent, nearly linear time approximation schemes for the LP relaxation [Chekuri and Quanrud, 2017]. We show that the LP solution can be sparsified via cut-sparsification…
For a set P of n points in R^2, the Euclidean 2-center problem computes a pair of congruent disks of the minimal radius that cover P. We extend this to the (2,k)-center problem where we compute the minimal radius pair of congruent disks to…
Parameterized runtime analysis seeks to understand the influence of problem structure on algorithmic runtime. In this paper, we contribute to the theoretical understanding of evolutionary algorithms and carry out a parameterized analysis of…
We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…
We consider the traveling salesman problem when the cities are points in R^d for some fixed d and distances are computed according to geometric distances, determined by some norm. We show that for any polyhedral norm, the problem of finding…
The 2-opt heuristic is a very simple local search heuristic for the traveling salesperson problem. In practice it usually converges quickly to solutions within a few percentages of optimality. In contrast to this, its running-time is…
We consider the problem of designing sublinear time algorithms for estimating the cost of a minimum metric traveling salesman (TSP) tour. Specifically, given access to a $n \times n$ distance matrix $D$ that specifies pairwise distances…
Probabilistic analysis for metric optimization problems has mostly been conducted on random Euclidean instances, but little is known about metric instances drawn from distributions other than the Euclidean. This motivates our study of…
Fine-grained reductions have established equivalences between many core problems with $\tilde{O}(n^3)$-time algorithms on $n$-node weighted graphs, such as Shortest Cycle, All-Pairs Shortest Paths (APSP), Radius, Replacement Paths, Second…
We show new applications of the nearest-neighbor chain algorithm, a technique that originated in agglomerative hierarchical clustering. We apply it to a diverse class of geometric problems: we construct the greedy multi-fragment tour for…
We give algorithms with running time $2^{O({\sqrt{k}\log{k}})} \cdot n^{O(1)}$ for the following problems. Given an $n$-vertex unit disk graph $G$ and an integer $k$, decide whether $G$ contains (1) a path on exactly/at least $k$ vertices,…
We analyze the touring regions problem: find a ($1+\epsilon$)-approximate Euclidean shortest path in $d$-dimensional space that starts at a given starting point, ends at a given ending point, and visits given regions $R_1, R_2, R_3, \dots,…
Consider a set $P$ of $n$ points picked uniformly and independently from $[0,1]^d$ for a constant dimension $d$ -- such a point set is extremely well behaved in many aspects. For example, for a fixed $r \in [0,1]$, we prove a new…
We present time-space trade-offs for computing the Euclidean minimum spanning tree of a set $S$ of $n$ point-sites in the plane. More precisely, we assume that $S$ resides in a random-access memory that can only be read. The edges of the…
Given a set $P$ of $n$ points with their pairwise distances, the traveling salesman problem (TSP) asks for a shortest tour that visits each point exactly once. A TSP instance is rectilinear when the points lie in the plane and the distance…
This paper reports about the development of two provably correct approximate algorithms which calculate the Euclidean shortest path (ESP) within a given cube-curve with arbitrary accuracy, defined by $\epsilon >0$, and in time complexity…
In the Traveling Salesperson Problem with Neighborhoods (TSPN), we are given a collection of geometric regions in some space. The goal is to output a tour of minimum length that visits at least one point in each region. Even in the…
Let $V$ be a set of $n$ points in the plane. The unit-disk graph $G = (V, E)$ has vertex set $V$ and an edge $e_{uv} \in E$ between vertices $u, v \in V$ if the Euclidean distance between $u$ and $v$ is at most 1. The weight of each edge…