Related papers: FAURAS: A Proxy-based Framework for Ensuring the F…
While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration…
Online video streaming has evolved into an integral component of the contemporary Internet landscape. Yet, the disclosure of user requests presents formidable privacy challenges. As users stream their preferred online videos, their requests…
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block…
We consider the problem of simultaneous on-demand streaming of stored video to multiple users in a multi-cell wireless network where multiple unicast streaming sessions are run in parallel and share the same frequency band. Each streaming…
Distributed live streaming has brought a lot of interest in the past few years. In the homogeneous case (all nodes having the same capacity), many algorithms have been proposed, which have been proven almost optimal or optimal. On the other…
This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…
We study the problem of sharing the revenues raised from subscriptions to music streaming platforms among content providers. We provide direct, axiomatic and game-theoretical foundations for two focal (and somewhat polar) methods widely…
The packet delivery fairness is critical in many applications in the cloud, such as exchange systems, consensus protocols, and online gaming applications. However, due to nonidentical and dynamic packet forwarding paths, as well as many…
The growth of real-time content streaming over the Internet has resulted in the use of peer-to-peer (P2P) approaches for scalable content delivery. In such P2P streaming systems, each peer maintains a playout buffer of content chunks which…
Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be…
Streaming video understanding often involves time-sensitive scenarios where models need to answer exactly when the supporting visual evidence appears: answering before the evidence reflects speculation, answering after it has passed reduces…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Understanding and tuning the performance of extreme-scale parallel computing systems demands a streaming approach due to the computational cost of applying offline algorithms to vast amounts of performance log data. Analyzing large…
The emergence of video applications and video capable devices have contributed substantially to the increase of video traffic on Internet. New mechanisms recommending video rate adaptation towards delivering enhanced Quality of Experience…
We present the Streaming Reservoir Convergence Theorem (SRCT), a novel mathematical framework for multi-provider adaptive bitrate streaming that addresses three fundamental structural weaknesses in current systems: linear provider probing,…
Content delivery networks deliver much of the web and video content in the world by deploying a large distributed network of servers. We model and analyze a simple paradigm for client-side server selection that is commonly used in practice…
We investigate the adversarial robustness of streaming algorithms. In this context, an algorithm is considered robust if its performance guarantees hold even if the stream is chosen adaptively by an adversary that observes the outputs of…
Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within…
Multimedia streaming protocols are becoming increasingly popular in Crowdsensing due to their ability to deliver high-quality video content over the internet in real-time. Streaming multimedia content, as in the context of live video…
As video-streaming services have expanded and improved, cloud-based video has evolved into a necessary feature of any successful business for reaching internal and external audiences. In this paper, video streaming over distributed storage…