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Neural networks are known to be highly sensitive to adversarial examples. These may arise due to different factors, such as random initialization, or spurious correlations in the learning problem. To better understand these factors, we…

Machine Learning · Statistics 2022-07-05 Elvis Dohmatob , Alberto Bietti

The interest to retrial queueing systems is due to their application to telephone systems. The paper studies multiserver retrial queueing systems with $n$ servers. Arrival process is a quite general point process. An arriving customer…

Probability · Mathematics 2021-06-30 Vyacheslav M. Abramov

Motivated by timeouts in Internet services, we consider networks of infinite server queues in which routing decisions are based on deadlines. Specifically, at each node in the network, the total service time equals the minimum of several…

Performance · Computer Science 2016-09-20 Neal Master , Nicholas Bambos

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial…

Machine Learning · Computer Science 2022-02-01 Mengxiao Zhang , Peng Zhao , Haipeng Luo , Zhi-Hua Zhou

We consider an online load balancing problem and its extensions in the framework of repeated games. On each round, the player chooses a distribution (task allocation) over $K$ servers, and then the environment reveals the load of each…

Data Structures and Algorithms · Computer Science 2020-07-22 Yaxiong Liu , Kohei Hatano , Eiji Takimoto

This paper focuses on analyzing the free-riding behavior of self-interested users in online communities. Hence, traditional optimization methods for communities composed of compliant users such as network utility maximization cannot be…

Machine Learning · Computer Science 2011-08-30 Yu Zhang , Mihaela van der Schaar

Nowadays distributed computing approach has become very popular due to several advantages over the centralized computing approach as it also offers high performance computing at a very low cost. Each router implements some queuing mechanism…

Networking and Internet Architecture · Computer Science 2019-10-10 Taskeen Zaidi , Nitya Nand Dwivedi

We investigate in this paper the performance of a simple file sharing principle. For this purpose, we consider a system composed of N peers becoming active at exponential random times; the system is initiated with only one server offering…

Networking and Internet Architecture · Computer Science 2008-12-18 Florian Simatos , Philippe Robert , Fabrice Guillemin

Widespread deployment of societal-scale machine learning systems necessitates a thorough understanding of the resulting long-term effects these systems have on their environment, including loss of trustworthiness, bias amplification, and…

Machine Learning · Computer Science 2024-05-07 Andrey Veprikov , Alexander Afanasiev , Anton Khritankov

We study the information-theoretic limit of reliable information processing by a server with queue-length dependent quality of service. We define the capacity for such a system as the number of bits reliably processed per unit time, and…

Information Theory · Computer Science 2016-03-08 Avhishek Chatterjee , Daewon Seo , Lav R. Varshney

The effect of signals on stability, throughput region, and delay in a two-user slotted ALOHA based random-access system with collisions is considered. This work gives rise to the development of random access G-networks, which can model…

Information Theory · Computer Science 2019-02-08 Ioannis Dimitriou , Nikolaos Pappas

Consider a population of customers each of which needs to decide independently when to arrive to a facility that provides a service during a fixed period of time, say a day. This is a common scenario in many service systems such as a bank,…

Computer Science and Game Theory · Computer Science 2021-07-27 Moshe Haviv , Liron Ravner

A selfish learner seeks to maximize their own success, disregarding others. When success is measured as payoff in a game played against another learner, mutual selfishness typically fails to produce the optimal outcome for a pair of…

Populations and Evolution · Quantitative Biology 2022-07-07 Alex McAvoy , Yoichiro Mori , Joshua B. Plotkin

A major limitation of existing routing algorithms for multi-agent systems is that they are designed without considering the potential presence of adversarial agents in the decision-making loop, which could lead to severe performance…

Multiagent Systems · Computer Science 2025-12-23 Roee M. Francos , Daniel Garces , Orhan Eren Akgün , Stephanie Gil

Use-case-specific network slicing in decentralized multi-tenancy cloud environments is a promising approach to bridge the gap between the demand and supply of resources in next-generation communication networks. Our findings associate…

Networking and Internet Architecture · Computer Science 2024-05-20 Anthony Kiggundu , Bin Han , Dennis Krummacker , Hans D. Schotten

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms…

Machine Learning · Computer Science 2026-03-20 Mingyang Liu , Yongshan Chen , Zhiyuan Fan , Gabriele Farina , Asuman Ozdaglar , Kaiqing Zhang

In this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server…

Machine Learning · Statistics 2025-05-07 Jung-hun Kim , Min-hwan Oh

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…

Machine Learning · Computer Science 2020-07-13 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause

We study the effect of persistence of engagement on learning in a stochastic multi-armed bandit setting. In advertising and recommendation systems, repetition effect includes a wear-in period, where the user's propensity to reward the…

Machine Learning · Computer Science 2020-06-19 Priyank Agrawal , Theja Tulabandhula