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Applications in virtual and augmented reality create a demand for rapid creation and easy access to large sets of 3D models. An effective way to address this demand is to edit or deform existing 3D models based on a reference, e.g., a 2D…
In this paper, we revisit the long-standing problem of automatic reconstruction of 3D objects from single line drawings. Previous optimization-based methods can generate compact and accurate 3D models, but their success rates depend heavily…
Current mesh reduction techniques, while numerous, all primarily reduce mesh size by successive element deletion (e.g. edge collapses) with the goal of geometric and topological feature preservation. The choice of geometric error used to…
A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues…
This study addresses the challenge of accurately forecasting geometric deviations in manufactured components using advanced 3D surface analysis. Despite progress in modern manufacturing, maintaining dimensional precision remains difficult,…
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and…
We present a new meshing algorithm called guided and augmented meshing, GAMesh, which uses a mesh prior to generate a surface for the output points of a point network. By projecting the output points onto this prior and simplifying the…
The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…
Generative models that produce point clouds have emerged as a powerful tool to represent 3D surfaces, and the best current ones rely on learning an ensemble of parametric representations. Unfortunately, they offer no control over the…
Face detection is a long-standing challenge in the field of computer vision, with the ultimate goal being to accurately localize human faces in an unconstrained environment. There are significant technical hurdles in making these systems…
This work introduces ``generalized meshes", a type of meshes suited for the discretization of partial differential equations in non-regular geometries. Generalized meshes extend regular simplicial meshes by allowing for overlapping elements…
Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to…
This paper proposes Separability Membrane, a robust 3D active contour for extracting a surface from 3D point cloud object. Our approach defines the surface of a 3D object as the boundary that maximizes the separability of point features,…
Accurate geometric modeling of the aortic valve from 3D CT images is essential for biomechanical analysis and patient-specific simulations to assess valve health or make a preoperative plan. However, it remains challenging to generate…
Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…
This paper presents a novel framework to recover detailed human body shapes from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, and viewpoints. Prior methods typically attempt to…
Symmetry plays a vital role in understanding structural patterns, aiding object recognition and scene interpretation. This paper focuses on rotation symmetry, where objects remain unchanged when rotated around a central axis, requiring…
We present a new effective way for performance capture of deforming meshes with fine-scale time-varying surface detail from multi-view video. Our method builds up on coarse 4D surface reconstructions, as obtained with commonly used…
Reconstructing 3D objects from images is inherently an ill-posed problem due to ambiguities in geometry, appearance, and topology. This paper introduces collaborative inverse rendering with persistent homology priors, a novel strategy that…
In this paper, we present an automatic 3D face recognition system. This system is based on the representation of human faces surfaces as collections of Iso-Geodesic Curves (IGC) using 3D Fast Marching algorithm. To compare two facial…