English
Related papers

Related papers: Human Preference-Based Learning for High-dimension…

200 papers

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Mohamed Hassan , Duygu Ceylan , Ruben Villegas , Jun Saito , Jimei Yang , Yi Zhou , Michael Black

Visual design tasks often involve tuning many design parameters. For example, color grading of a photograph involves many parameters, some of which non-expert users might be unfamiliar with. We propose a novel user-in-the-loop optimization…

Graphics · Computer Science 2020-05-11 Yuki Koyama , Issei Sato , Masataka Goto

Gait, the manner of walking, has been proven to be a reliable biometric with uses in surveillance, marketing and security. A promising new direction for the field is training gait recognition systems without explicit human annotations,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Adrian Cosma , Emilian Radoi

The design of gaits for robot locomotion can be a daunting process which requires significant expert knowledge and engineering. This process is even more challenging for robots that do not have an accurate physical model, such as compliant…

Robotics · Computer Science 2018-03-02 Brian Yang , Grant Wang , Roberto Calandra , Daniel Contreras , Sergey Levine , Kristofer Pister

Locomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast…

Robotics · Computer Science 2019-03-12 Tim Seyde , Jan Carius , Ruben Grandia , Farbod Farshidian , Marco Hutter

Decision-making problems often feature uncertainty stemming from heterogeneous and context-dependent human preferences. To address this, we propose a sequential learning-and-optimization pipeline to learn preference distributions and…

Machine Learning · Computer Science 2026-03-19 Benjamin Hudson , Laurent Charlin , Emma Frejinger

This paper presents a Q-learning framework for learning optimal locomotion gaits in robotic systems modeled as coupled rigid bodies. Inspired by prevalence of periodic gaits in bio-locomotion, an open loop periodic input is assumed to (say)…

Systems and Control · Electrical Eng. & Systems 2019-10-02 Tixian Wang , Amirhossein Taghvaei , Prashant G. Mehta

Exoskeletons have been shown to effectively assist humans during steady locomotion. However, their effects on non-steady locomotion, characterized by nonlinear phase progression within a gait cycle, remain insufficiently explored,…

Robotics · Computer Science 2025-08-14 Xiaowei Tan , Weizhong Jiang , Bi Zhang , Wanxin Chen , Yiwen Zhao , Ning Li , Lianqing Liu , Xingang Zhao

Today's robots are increasingly interacting with people and need to efficiently learn inexperienced user's preferences. A common framework is to iteratively query the user about which of two presented robot trajectories they prefer. While…

Robotics · Computer Science 2021-10-04 Nils Wilde , Erdem Bıyık , Dorsa Sadigh , Stephen L. Smith

This paper extends the forced-oscillation-based reduced-order model of walking to a model with ankles and feet. A human-inspired paradigm was designed for the ankle dynamics, which results in improved gait characteristics compared to the…

Robotics · Computer Science 2025-09-26 Chathura Semasinghe , Siavash Rezazadeh

Preference-based learning aims to align robot task objectives with human values. One of the most common methods to infer human preferences is by pairwise comparisons of robot task trajectories. Traditional comparison-based preference…

Human-Computer Interaction · Computer Science 2024-03-12 Hanfang Lyu , Yuanchen Bai , Xin Liang , Ujaan Das , Chuhan Shi , Leiliang Gong , Yingchi Li , Mingfei Sun , Ming Ge , Xiaojuan Ma

With the expansion of business scales and scopes on online platforms, multi-scenario matching has become a mainstream solution to reduce maintenance costs and alleviate data sparsity. The key to effective multi-scenario recommendation lies…

Information Retrieval · Computer Science 2025-06-24 Haotong Du , Yaqing Wang , Fei Xiong , Lei Shao , Ming Liu , Hao Gu , Quanming Yao , Zhen Wang

Hip exoskeletons are known for their versatility in assisting users across varied scenarios. However, current assistive strategies often lack the flexibility to accommodate for individual walking patterns and adapt to diverse locomotion…

Robotics · Computer Science 2025-03-06 Giulia Ramella , Auke Ijspeert , Mohamed Bouri

Offline preference optimization is a key method for enhancing and controlling the quality of Large Language Model (LLM) outputs. Typically, preference optimization is approached as an offline supervised learning task using manually-crafted…

Machine Learning · Computer Science 2024-11-05 Chris Lu , Samuel Holt , Claudio Fanconi , Alex J. Chan , Jakob Foerster , Mihaela van der Schaar , Robert Tjarko Lange

Expressive robotic behavior is essential for the widespread acceptance of robots in social environments. Recent advancements in learned legged locomotion controllers have enabled more dynamic and versatile robot behaviors. However,…

Robotics · Computer Science 2025-04-02 Jaden Clark , Joey Hejna , Dorsa Sadigh

Trajectory planning for automated vehicles commonly employs optimization over a moving horizon - Model Predictive Control - where the cost function critically influences the resulting driving style. However, finding a suitable cost function…

Systems and Control · Electrical Eng. & Systems 2025-10-20 Lukas Theiner , Sebastian Hirt , Alexander Steinke , Rolf Findeisen

Current approaches for strengthening LLM reasoning tend to introduce a training bias toward human-like reasoning trajectories. In step-wise preference optimization, in particular, dependence on human or higher-capacity model annotations for…

Computation and Language · Computer Science 2026-02-03 Junjie Lu , Yuliang Liu , Chaofeng Qu , Wei Shen , Zhouhan Lin , Chuheng Zhang , Min Xu

Recent advances in audio-driven portrait animation have demonstrated impressive capabilities. However, existing methods struggle to align with fine-grained human preferences across multiple dimensions, such as motion naturalness, lip-sync…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 MengChao Wang , Qiang Wang , Fan Jiang , Mu Xu

Developing exoskeletons that can reduce the metabolic cost of assisted subjects is challenging since a systematic design approach is required to capture the effects of device dynamics and the assistance torques on human performance. Design…

Robotics · Computer Science 2026-05-14 Ali KhalilianMotamed Bonab , Volkan Patoglu

Gait recognition is a biometric technology that recognizes the identity of humans through their walking patterns. Compared with other biometric technologies, gait recognition is more difficult to disguise and can be applied to the condition…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Ming Wang , Xianda Guo , Beibei Lin , Tian Yang , Zheng Zhu , Lincheng Li , Shunli Zhang , Xin Yu
‹ Prev 1 3 4 5 6 7 10 Next ›