English
Related papers

Related papers: Accelerating and Improving AlphaZero Using Populat…

200 papers

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connected layer). Using such an architecture plus global pooling,…

Model-based planning is often thought to be necessary for deep, careful reasoning and generalization in artificial agents. While recent successes of model-based reinforcement learning (MBRL) with deep function approximation have…

This paper introduces a reinforcement learning framework that employs Proximal Policy Optimization (PPO) to dynamically optimize the weights of multiple large language model (LLM)-generated formulaic alphas for stock trading strategies.…

Computational Engineering, Finance, and Science · Computer Science 2026-03-05 Qizhao Chen , Hiroaki Kawashima

Offline reinforcement learning methods hold the promise of learning policies from pre-collected datasets without the need to query the environment for new transitions. This setting is particularly well-suited for continuous control robotic…

Machine Learning · Computer Science 2022-03-18 Xi Chen , Ali Ghadirzadeh , Tianhe Yu , Yuan Gao , Jianhao Wang , Wenzhe Li , Bin Liang , Chelsea Finn , Chongjie Zhang

Hyperparameter optimization (HPO) is a billion-dollar problem in machine learning, which significantly impacts the training efficiency and model performance. However, achieving efficient and robust HPO in deep reinforcement learning (RL) is…

Machine Learning · Computer Science 2025-08-04 Mingqi Yuan , Bo Li , Xin Jin , Wenjun Zeng

There are growing interests in adapting large-scale language models using parameter-efficient fine-tuning methods. However, accelerating the model itself and achieving better inference efficiency through model compression has not been…

Recent advancements in large language models (LLMs) have enabled understanding webpage contexts, product details, and human instructions. Utilizing LLMs as the foundational architecture for either reward models or policies in reinforcement…

Machine Learning · Computer Science 2024-08-30 Shuang Feng , Grace Feng

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by…

Machine Learning · Computer Science 2025-08-27 Jonathan Erskine , Taku Yamagata , Raúl Santos-Rodríguez

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

Machine Learning · Computer Science 2021-04-29 Alexandre Borges , Arlindo Oliveira

Increasing model size when pretraining natural language representations often results in improved performance on downstream tasks. However, at some point further model increases become harder due to GPU/TPU memory limitations and longer…

Computation and Language · Computer Science 2020-02-11 Zhenzhong Lan , Mingda Chen , Sebastian Goodman , Kevin Gimpel , Piyush Sharma , Radu Soricut

Autonomous car racing is a major challenge in robotics. It raises fundamental problems for classical approaches such as planning minimum-time trajectories under uncertain dynamics and controlling the car at the limits of its handling.…

Artificial Intelligence · Computer Science 2021-05-11 Florian Fuchs , Yunlong Song , Elia Kaufmann , Davide Scaramuzza , Peter Duerr

In order to improve reproducibility, deep reinforcement learning (RL) has been adopting better scientific practices such as standardized evaluation metrics and reporting. However, the process of hyperparameter optimization still varies…

Machine Learning · Computer Science 2023-06-05 Theresa Eimer , Marius Lindauer , Roberta Raileanu

Reinforcement Learning has suffered from poor reward specification, and issues for reward hacking even in simple enough domains. Preference Based Reinforcement Learning attempts to solve the issue by utilizing binary feedbacks on queried…

Artificial Intelligence · Computer Science 2023-02-20 Mudit Verma , Subbarao Kambhampati

This work focuses on the problem of hyper-parameter tuning (HPT) for robust (i.e., adversarially trained) models, shedding light on the new challenges and opportunities arising during the HPT process for robust models. To this end, we…

Machine Learning · Computer Science 2024-06-14 Pedro Mendes , Paolo Romano , David Garlan

We introduce PopuLoRA, a population-based asymmetric self-play framework for reinforcement learning with verifiable rewards (RLVR) post-training of LLMs. Teachers and students are specialised LoRA adapters on a shared frozen base: teachers…

Artificial Intelligence · Computer Science 2026-05-19 Roger Creus Castanyer , Geoffrey Bradway , Lorenz Wolf , Maxwill Lin , Augustine N. Mavor-Parker , Matthew James Sargent

Although scaling up the number of trainable parameters in both pre-training and fine-tuning can effectively improve the performance of large language models, it also leads to increased computational overhead. When delving into the parameter…

Computation and Language · Computer Science 2025-06-02 Naibin Gu , Yilong Chen , Zhenyu Zhang , Peng Fu , Zheng Lin , Shuohuan Wang , Yu Sun , Hua Wu , Weiping Wang , Haifeng Wang

Collaborating with humans requires rapidly adapting to their individual strengths, weaknesses, and preferences. Unfortunately, most standard multi-agent reinforcement learning techniques, such as self-play (SP) or population play (PP),…

Machine Learning · Computer Science 2022-01-10 DJ Strouse , Kevin R. McKee , Matt Botvinick , Edward Hughes , Richard Everett

The performance of modern reinforcement learning algorithms critically relies on tuning ever-increasing numbers of hyperparameters. Often, small changes in a hyperparameter can lead to drastic changes in performance, and different…

Machine Learning · Computer Science 2025-02-05 Jacob Adkins , Michael Bowling , Adam White

The Beagle framework, through GPU-based Genetic Programming, enables population dynamics previously unattainable (within practical time frames) by CPU-constrained Genetic Programming systems. This work explores how GPU-enabled population…

Neural and Evolutionary Computing · Computer Science 2026-04-29 Nathan Haut , Ilya Basin , Ruchika Gupta , Marzieh Kianinejad , Zachary Perrico , Elijah Smith , Wolfgang Banzhaf
‹ Prev 1 3 4 5 6 7 10 Next ›