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Related papers: Geometry-aware Dynamic Movement Primitives

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Learning from demonstration (LfD) is considered as an efficient way to transfer skills from humans to robots. Traditionally, LfD has been used to transfer Cartesian and joint positions and forces from human demonstrations. The traditional…

Robotics · Computer Science 2024-07-31 Fares J. Abu-Dakka , Matteo Saveriano , Ville Kyrki

In this work, a novel Dynamic Movement Primitive (DMP) formulation is proposed which supports reversibility, i.e. backwards reproduction of a learned trajectory. Apart from sharing all favourable properties of the original DMP, decoupling…

Robotics · Computer Science 2021-10-28 Antonis Sidiropoulos , Zoe Doulgeri

Dynamic Movement Primitives (DMP) are an established and efficient method for encoding robotic tasks that require adaptation based on reference motions. Typically, the nominal trajectory is obtained through Programming by Demonstration…

Robotics · Computer Science 2025-07-23 Giovanni Braglia , Davide Tebaldi , Luigi Biagiotti

Dynamic Movement Primitives (DMPs) is a framework for learning a point-to-point trajectory from a demonstration. Despite being widely used, DMPs still present some shortcomings that may limit their usage in real robotic applications.…

Robotics · Computer Science 2022-01-28 Michele Ginesi , Nicola Sansonetto , Paolo Fiorini

Biological systems, including human beings, have the innate ability to perform complex tasks in versatile and agile manner. Researchers in sensorimotor control have tried to understand and formally define this innate property. The idea,…

Robotics · Computer Science 2023-09-27 Matteo Saveriano , Fares J. Abu-Dakka , Aljaz Kramberger , Luka Peternel

Imitation learning techniques have been used as a way to transfer skills to robots. Among them, dynamic movement primitives (DMPs) have been widely exploited as an effective and an efficient technique to learn and reproduce complex discrete…

Robotics · Computer Science 2023-09-27 Fares J. Abu-Dakka , Matteo Saveriano , Luka Peternel

The concept of dynamical movement primitives (DMPs) has become popular for modeling of motion, commonly applied to robots. This paper presents a framework that allows a robot operator to adjust DMPs in an intuitive way. Given a generated…

Robotics · Computer Science 2019-05-28 Martin Karlsson , Anders Robertsson , Rolf Johansson

Dynamic movement primitives are widely used for learning skills which can be demonstrated to a robot by a skilled human or controller. While their generalization capabilities and simple formulation make them very appealing to use, they…

Learning complex robot motions necessarily demands to have models that are able to encode and retrieve full-pose trajectories when tasks are defined in operational spaces. Probabilistic movement primitives (ProMPs) stand out as a principled…

Robotics · Computer Science 2021-10-29 Leonel Rozo , Vedant Dave

Dynamic movement primitives (DMPs) allow complex position trajectories to be efficiently demonstrated to a robot. In contact-rich tasks, where position trajectories alone may not be safe or robust over variation in contact geometry, DMPs…

Robotics · Computer Science 2022-03-22 Chunyang Chang , Kevin Haninger , Yunlei Shi , Chengjie Yuan , Zhaopeng Chen , Jianwei Zhang

We explore the use of tools from Riemannian geometry for the analysis of symmetric positive definite matrices (SPD). An SPD matrix is a versatile data representation that is commonly used in chemical engineering (e.g.,…

Applications · Statistics 2022-03-24 Alexander Smith , Benjamin Laubach , Ivan Castillo , Victor M. Zavala

We introduce the Riemannian Motion Policy (RMP), a new mathematical object for modular motion generation. An RMP is a second-order dynamical system (acceleration field or motion policy) coupled with a corresponding Riemannian metric. The…

Robotics · Computer Science 2018-07-26 Nathan D. Ratliff , Jan Issac , Daniel Kappler , Stan Birchfield , Dieter Fox

Representing images and videos with Symmetric Positive Definite (SPD) matrices, and considering the Riemannian geometry of the resulting space, has been shown to yield high discriminative power in many visual recognition tasks.…

Computer Vision and Pattern Recognition · Computer Science 2016-05-23 Mehrtash Harandi , Mathieu Salzmann , Richard Hartley

Data encoded as symmetric positive definite (SPD) matrices frequently arise in many areas of computer vision and machine learning. While these matrices form an open subset of the Euclidean space of symmetric matrices, viewing them through…

Computer Vision and Pattern Recognition · Computer Science 2015-12-18 Anoop Cherian , Suvrit Sra

Our goal is to enable social robots to interact autonomously with humans in a realistic, engaging, and expressive manner. The 12 Principles of Animation are a well-established framework animators use to create movements that make characters…

Robotics · Computer Science 2025-10-03 Till Hielscher , Andreas Bulling , Kai O. Arras

Representing images and videos with Symmetric Positive Definite (SPD) matrices and considering the Riemannian geometry of the resulting space has proven beneficial for many recognition tasks. Unfortunately, computation on the Riemannian…

Computer Vision and Pattern Recognition · Computer Science 2014-11-18 Mehrtash T. Harandi , Mathieu Salzmann , Richard Hartley

An open problem in industrial automation is to reliably perform tasks requiring in-contact movements with complex workpieces, as current solutions lack the ability to seamlessly adapt to the workpiece geometry. In this paper, we propose a…

Motion Manifold Primitives (MMP), a manifold-based approach for encoding basic motion skills, can produce diverse trajectories, enabling the system to adapt to unseen constraints. Nonetheless, we argue that current MMP models lack crucial…

Artificial Intelligence · Computer Science 2024-08-19 Yonghyeon Lee

Dynamic manipulation is a key capability for advancing robot performance, enabling skills such as tossing. While recent learning-based approaches have pushed the field forward, most methods still rely on manually designed action…

Robotics · Computer Science 2026-03-03 Chi Chu , Huazhe Xu

Real-time motion generation -- which is essential for achieving reactive and adaptive behavior -- under kinodynamic constraints for high-dimensional systems is a crucial yet challenging problem. We address this with a two-step approach:…

Robotics · Computer Science 2025-07-25 Yonghyeon Lee
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