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Penetration testing is an essential means of proactive defense in the face of escalating cybersecurity incidents. Traditional manual penetration testing methods are time-consuming, resource-intensive, and prone to human errors. Current…

Cryptography and Security · Computer Science 2024-09-24 Yunfei Ge , Quanyan Zhu

Hyper-parameters of time series models play an important role in time series analysis. Slight differences in hyper-parameters might lead to very different forecast results for a given model, and therefore, selecting good hyper-parameter…

Machine Learning · Computer Science 2021-02-12 Peiyi Zhang , Xiaodong Jiang , Ginger M Holt , Nikolay Pavlovich Laptev , Caner Komurlu , Peng Gao , Yang Yu

LLM self-play algorithms are notable in that, in principle, nothing bounds their learning: a Conjecturer model creates problems for a Solver, and both improve together. However, in practice, existing LLM self-play methods do not scale well…

Machine Learning · Computer Science 2026-04-23 Luke Bailey , Kaiyue Wen , Kefan Dong , Tatsunori Hashimoto , Tengyu Ma

Despite its popularity, several recent works question the effectiveness of MAML when test tasks are different from training tasks, thus suggesting various task-conditioned methodology to improve the initialization. Instead of searching for…

Machine Learning · Computer Science 2020-12-09 Sungyong Baik , Myungsub Choi , Janghoon Choi , Heewon Kim , Kyoung Mu Lee

Many recently trained neural networks employ large numbers of parameters to achieve good performance. One may intuitively use the number of parameters required as a rough gauge of the difficulty of a problem. But how accurate are such…

Machine Learning · Computer Science 2018-04-25 Chunyuan Li , Heerad Farkhoor , Rosanne Liu , Jason Yosinski

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

Machine Learning · Computer Science 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

Hyperparameter optimization (HPO) is an important step in machine learning (ML) model development, but common practices are archaic -- primarily relying on manual or grid searches. This is partly because adopting advanced HPO algorithms…

Machine Learning · Computer Science 2024-02-08 Sungduk Yu , Mike Pritchard , Po-Lun Ma , Balwinder Singh , Sam Silva

Reinforcement learning algorithms can show strong variation in performance between training runs with different random seeds. In this paper we explore how this affects hyperparameter optimization when the goal is to find hyperparameter…

Machine Learning · Computer Science 2020-07-31 Lars Hertel , Pierre Baldi , Daniel L. Gillen

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search…

Machine Learning · Computer Science 2019-02-19 Yonathan Efroni , Gal Dalal , Bruno Scherrer , Shie Mannor

We give a simple, fast algorithm for hyperparameter optimization inspired by techniques from the analysis of Boolean functions. We focus on the high-dimensional regime where the canonical example is training a neural network with a large…

Machine Learning · Computer Science 2018-01-23 Elad Hazan , Adam Klivans , Yang Yuan

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it is subject to the replicability crisis that currently…

Machine Learning · Computer Science 2022-03-03 Matthias Müller-Brockhausen , Aske Plaat , Mike Preuss

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview…

Artificial Intelligence · Computer Science 2018-08-15 Maciej Świechowski , Tomasz Tajmajer , Andrzej Janusz

Common approaches to Reinforcement Learning (RL) are seriously challenged by large-scale applications involving huge state spaces and sparse delayed reward feedback. Hierarchical Reinforcement Learning (HRL) methods attempt to address this…

Artificial Intelligence · Computer Science 2019-04-15 Jacob Rafati , David C. Noelle

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

Machine learning applications frequently come with multiple diverse objectives and constraints that can change over time. Accordingly, trained models can be tuned with sets of hyper-parameters that affect their predictive behavior (e.g.,…

Machine Learning · Computer Science 2022-10-17 Bracha Laufer-Goldshtein , Adam Fisch , Regina Barzilay , Tommi Jaakkola

Due to the high computational demands executing a rigorous comparison between hyperparameter optimization (HPO) methods is often cumbersome. The goal of this paper is to facilitate a better empirical evaluation of HPO methods by providing…

Machine Learning · Computer Science 2019-05-14 Aaron Klein , Frank Hutter

The problem of sparse rewards is one of the hardest challenges in contemporary reinforcement learning. Hierarchical reinforcement learning (HRL) tackles this problem by using a set of temporally-extended actions, or options, each of which…

Machine Learning · Computer Science 2020-01-14 Nat Dilokthanakul , Christos Kaplanis , Nick Pawlowski , Murray Shanahan

Tree-boosting is a widely used machine learning technique for tabular data. However, its out-of-sample accuracy is critically dependent on multiple hyperparameters. In this article, we empirically compare several popular methods for…

Machine Learning · Computer Science 2026-05-29 Floris Jan Koster , Fabio Sigrist

In many problem settings, most notably in game playing, an agent receives a possibly delayed reward for its actions. Often, those rewards are handcrafted and not naturally given. Even simple terminal-only rewards, like winning equals 1 and…

Artificial Intelligence · Computer Science 2020-12-09 Tobias Joppen , Johannes Fürnkranz

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

Machine Learning · Computer Science 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen
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