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Given two consecutive RGB-D images, we propose a model that estimates a dense 3D motion field, also known as scene flow. We take advantage of the fact that in robot manipulation scenarios, scenes often consist of a set of rigidly moving…
Human crowds exhibit a wide range of interesting patterns, and measuring them is of great interest in areas ranging from psychology and social science to civil engineering. While \textit{in situ} measurements of human crowd patterns require…
Motion is a fundamental cue for scene analysis and human activity understan- ding in videos. It can be encoded in trajectories for tracking objects and for action recognition, or in form of flow to address behaviour analysis in crowded…
This article introduces a simulation platform to study complex crowd behavior in social context. The agent-based model is extended based on the social force model, and it mainly describes how agents interact with each other, and also with…
Crowd counting problem aims to count the number of objects within an image or a frame in the videos and is usually solved by estimating the density map generated from the object location annotations. The values in the density map, by…
Motion, measured via optical flow, provides a powerful cue to discover and learn objects in images and videos. However, compared to using appearance, it has some blind spots, such as the fact that objects become invisible if they do not…
Modeling of crowds of pedestrians has been considered in this paper from different aspects. Based on fractional microscopic model that may be much more close to reality, a fractional macroscopic model has been proposed using conservation…
In this paper we deal with pedestrian modeling, aiming at simulating crowd behavior in normal and emergency scenarios, including highly congested mass events. We are specifically concerned with a new agent-based, continuous-in-space,…
Simulation models of pedestrian dynamics have become an invaluable tool for evacuation planning. Typically crowds are assumed to stream unidirectionally towards a safe area. Simulated agents avoid collisions through mechanisms that belong…
In animal societies as well as in human crowds, many observed collective behaviours result from self-organized processes based on local interactions among individuals. However, models of crowd dynamics are still lacking a systematic…
We present a framework for video-driven crowd synthesis. Motion vectors extracted from input crowd video are processed to compute global motion paths. These paths encode the dominant motions observed in the input video. These paths are then…
In this work a physical modelling framework is presented, describing the intelligent, non-local, and anisotropic behaviour of pedestrians. Its phenomenological basics and constitutive elements are detailed, and a qualitative analysis is…
This paper presents a new approach to crowd behaviour anomaly detection that uses a set of efficiently computed, easily interpretable, scene-level holistic features. This low-dimensional descriptor combines two features from the literature:…
We propose a novel crowd counting model that maps a given crowd scene to its density. Crowd analysis is compounded by myriad of factors like inter-occlusion between people due to extreme crowding, high similarity of appearance between…
Pedestrian crowds can very realistically be simulated with a social force model which describes the different influences affecting individual pedestrian motion by a few simple force terms. The model is able to reproduce the emergence of…
This paper presents two novel approaches for people counting in crowded and open environments that combine the information gathered by multiple views. Multiple camera are used to expand the field of view as well as to mitigate the problem…
In this paper we advance the state-of-the-art for crowd counting in high density scenes by further exploring the idea of a fully convolutional crowd counting model introduced by (Zhang et al., 2016). Producing an accurate and robust crowd…
Neural populations exhibit latent dynamical structures that drive time-evolving spiking activities, motivating the search for models that capture both intrinsic network dynamics and external unobserved influences. In this work, we introduce…
We present an improved clustering based, unsupervised anomalous trajectory detection algorithm for crowded scenes. The proposed work is based on four major steps, namely, extraction of trajectories from crowded scene video, extraction of…
In this paper we devise a microscopic (agent-based) mathematical model for reproducing crowd behaviour in a specific scenario: a number of pedestrians, consisting of numerous social groups, flow along a corridor until a gate located at the…