Related papers: Video Caption Dataset for Describing Human Actions…
Captioning has attracted much attention in image and video understanding while a small amount of work examines audio captioning. This paper contributes a Mandarin-annotated dataset for audio captioning within a car scene. A sentence-level…
Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…
Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations…
This paper addresses the task of generating fluent descriptions by training on a non-uniform combination of data sources, containing both human-annotated and web-collected captions. Large-scale datasets with noisy image-text pairs, indeed,…
We propose a novel approach for captioning and object grounding in video, where the objects in the caption are grounded in the video via temporally dense bounding boxes. We introduce the following contributions. First, we present a…
Motivated by the recent progress in generative models, we introduce a model that generates images from natural language descriptions. The proposed model iteratively draws patches on a canvas, while attending to the relevant words in the…
Humans observe various actions being performed by other humans (physically or in videos/images) and can draw a wide range of inferences about it beyond what they can visually perceive. Such inferences include determining the aspects of the…
Large datasets of paired images and text have become increasingly popular for learning generic representations for vision and vision-and-language tasks. Such datasets have been built by querying search engines or collecting HTML alt-text --…
Chapter generation becomes practical technique for online videos nowadays. The chapter breakpoints enable users to quickly find the parts they want and get the summative annotations. However, there is no public method and dataset for this…
Human motion generation has shown great advances thanks to the recent diffusion models trained on large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile,…
Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence.…
Understanding expressions that refer to the physical world is crucial for such human-assisting systems in the real world, as robots that must perform actions that are expected by users. In real-world reference resolution, a system must…
There are substantial instructional videos on the Internet, which enables us to acquire knowledge for completing various tasks. However, most existing datasets for instructional video analysis have the limitations in diversity and…
We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…
This paper presents a new large-scale dataset for recognition and temporal localization of human actions collected from Web videos. We refer to it as HACS (Human Action Clips and Segments). We leverage both consensus and disagreement among…
Every day, humans perform many closely related activities that involve subtle discriminative motions, such as putting on a shirt vs. putting on a jacket, or shaking hands vs. giving a high five. Activity recognition by ethical visual AI…
In recent years, there has been a notable increase in research on machine learning models for music retrieval and generation systems that are capable of taking natural language sentences as inputs. However, there is a scarcity of…
We address the problem of accurate capture and expressive modelling of interactive behaviors happening between two persons in daily scenarios. Different from previous works which either only consider one person or focus on conversational…
Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer…
This paper proposes a practical multimodal video summarization task setting and a dataset to train and evaluate the task. The target task involves summarizing a given video into a predefined number of keyframe-caption pairs and displaying…