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This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the…

Graphics · Computer Science 2017-11-15 Christos Mousas

Smart factories use advanced technologies to optimize production and increase efficiency. To this end, the recognition of worker activity allows for accurate quantification of performance metrics, improving efficiency holistically while…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Hymalai Bello , Lala Ray , Joanna Sorysz , Sungho Suh , Paul Lukowicz

The use of motion capture in live dance performances has created an emerging discipline enabling dancers to play different avatars on the digital stage. Unlike classical workflows, avatars enable performers to act as different characters in…

Human-Computer Interaction · Computer Science 2025-03-25 Fan Zhang , Molin Li , Xiaoyu Chang , Kexue Fu , Richard William Allen , RAY LC

Videos capture events that typically contain multiple sequential, and simultaneous, actions even in the span of only a few seconds. However, most large-scale datasets built to train models for action recognition in video only provide a…

Computer Vision and Pattern Recognition · Computer Science 2021-09-29 Mathew Monfort , Bowen Pan , Kandan Ramakrishnan , Alex Andonian , Barry A McNamara , Alex Lascelles , Quanfu Fan , Dan Gutfreund , Rogerio Feris , Aude Oliva

We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…

We present DogMo, a large-scale multi-view RGB-D video dataset capturing diverse canine movements for the task of motion recovery from images. DogMo comprises 1.2k motion sequences collected from 10 unique dogs, offering rich variation in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Zan Wang , Siyu Chen , Luya Mo , Xinfeng Gao , Yuxin Shen , Lebin Ding , Wei Liang

We present a new dataset with annotated eye movements. The dataset consists of over 800,000 gaze points recorded during a car ride in the real world and in the simulator. In total, the eye movements of 19 subjects were annotated. In this…

Computer Vision and Pattern Recognition · Computer Science 2021-01-13 Wolfgang Fuhl , Enkelejda Kasneci

Every day, humans perform many closely related activities that involve subtle discriminative motions, such as putting on a shirt vs. putting on a jacket, or shaking hands vs. giving a high five. Activity recognition by ethical visual AI…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Jeffrey Byrne , Greg Castanon , Zhongheng Li , Gil Ettinger

Which common human actions and interactions are recognizable in monocular still images? Which involve objects and/or other people? How many is a person performing at a time? We address these questions by exploring the actions and…

Computer Vision and Pattern Recognition · Computer Science 2015-06-09 Matteo Ruggero Ronchi , Pietro Perona

We present ActiveUMI, a framework for a data collection system that transfers in-the-wild human demonstrations to robots capable of complex bimanual manipulation. ActiveUMI couples a portable VR teleoperation kit with sensorized controllers…

Robotics · Computer Science 2025-10-03 Qiyuan Zeng , Chengmeng Li , Jude St. John , Zhongyi Zhou , Junjie Wen , Guorui Feng , Yichen Zhu , Yi Xu

We demonstrate a novel deep neural network capable of reconstructing human full body pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing so, we address several difficult challenges. First, the…

Graphics · Computer Science 2018-10-12 Yinghao Huang , Manuel Kaufmann , Emre Aksan , Michael J. Black , Otmar Hilliges , Gerard Pons-Moll

Tracking body pose on-the-go could have powerful uses in fitness, mobile gaming, context-aware virtual assistants, and rehabilitation. However, users are unlikely to buy and wear special suits or sensor arrays to achieve this end. Instead,…

Human-Computer Interaction · Computer Science 2023-04-26 Vimal Mollyn , Riku Arakawa , Mayank Goel , Chris Harrison , Karan Ahuja

In this study, we adopted visual motion imagery, which is a more intuitive brain-computer interface (BCI) paradigm, for decoding the intuitive user intention. We developed a 3-dimensional BCI training platform and applied it to assist the…

Signal Processing · Electrical Eng. & Systems 2020-05-19 Byoung-Hee Kwon , Ji-Hoon Jeong , Jeong-Hyun Cho , Seong-Whan Lee

Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Juze Zhang , Haimin Luo , Hongdi Yang , Xinru Xu , Qianyang Wu , Ye Shi , Jingyi Yu , Lan Xu , Jingya Wang

Inverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited…

Artificial Intelligence · Computer Science 2025-02-14 Xinpeng Liu , Junxuan Liang , Zili Lin , Haowen Hou , Yong-Lu Li , Cewu Lu

Visual Inertial Odometry (VIO) algorithms estimate the accurate camera trajectory by using camera and Inertial Measurement Unit (IMU) sensors. The applications of VIO span a diverse range, including augmented reality and indoor navigation.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Ali Samadzadeh , Mohammad Hassan Mojab , Heydar Soudani , Seyed Hesamoddin Mireshghollah , Ahmad Nickabadi

Human motion analysis is used in many different fields and applications. Currently, existing systems either focus on one single limb or one single class of movements. Many proposed systems are designed to be used in an indoor controlled…

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, and medical applications, and for validation of computer vision[2] and robotics. In filmmaking and video game…

Computer Vision and Pattern Recognition · Computer Science 2013-01-17 Sajid Ali

We present Flat'n'Fold, a novel large-scale dataset for garment manipulation that addresses critical gaps in existing datasets. Comprising 1,212 human and 887 robot demonstrations of flattening and folding 44 unique garments across 8…

Human motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys…

Computer Vision and Pattern Recognition · Computer Science 2025-09-05 Haiwei Xue , Xiangyang Luo , Zhanghao Hu , Xin Zhang , Xunzhi Xiang , Yuqin Dai , Jianzhuang Liu , Zhensong Zhang , Minglei Li , Jian Yang , Fei Ma , Zhiyong Wu , Changpeng Yang , Zonghong Dai , Fei Richard Yu