Related papers: Learning to See: You Are What You See
Convolutional neural networks (CNNs) were inspired by early findings in the study of biological vision. They have since become successful tools in computer vision and state-of-the-art models of both neural activity and behavior on visual…
Language acquisition is the process of learning words from the surrounding scene. We introduce a meta-learning framework that learns how to learn word representations from unconstrained scenes. We leverage the natural compositional…
Machine learning models are known to perpetuate and even amplify the biases present in the data. However, these data biases frequently do not become apparent until after the models are deployed. Our work tackles this issue and enables the…
Visual object recognition -- the behavioral ability to rapidly and accurately categorize many visually encountered objects -- is core to primate cognition. This behavioral capability is algorithmically impressive because of the myriad…
Visual design is associated with the use of some basic design elements and principles. Those are applied by the designers in the various disciplines for aesthetic purposes, relying on an intuitive and subjective process. Thus, numerical…
This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we…
The eye fixation patterns of human observers are a fundamental indicator of the aspects of an image to which humans attend. Thus, manipulating fixation patterns to guide human attention is an exciting challenge in digital image processing.…
Graph is a universe data structure that is widely used to organize data in real-world. Various real-word networks like the transportation network, social and academic network can be represented by graphs. Recent years have witnessed the…
This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…
Drawing is an art that enables people to express their imagination and emotions. However, individuals usually face challenges in drawing, especially when translating conceptual ideas into visually coherent representations and bridging the…
Recent advancements in image generation technology have enabled widespread access to AI-generated imagery, prominently used in advertising, entertainment, and progressively in every form of visual content. However, these technologies often…
We present a universal framework to model contextualized sentence representations with visual awareness that is motivated to overcome the shortcomings of the multimodal parallel data with manual annotations. For each sentence, we first…
Vision-Language Models (VLMs) are trained on vast amounts of data captured by humans emulating our understanding of the world. However, known as visual illusions, human's perception of reality isn't always faithful to the physical world.…
We introduce a novel method for representation learning that uses an artificial supervision signal based on counting visual primitives. This supervision signal is obtained from an equivariance relation, which does not require any manual…
Meta-learning, or learning-to-learn, seeks to design algorithms that can utilize previous experience to rapidly learn new skills or adapt to new environments. Representation learning -- a key tool for performing meta-learning -- learns a…
Artificial Intelligence (AI) tools have become incredibly powerful in generating synthetic images. Of particular concern are generated images that resemble photographs as they aspire to represent real world events. Synthetic photographs may…
Current automatic vision systems face two major challenges: scalability and extreme variability of appearance. First, the computational time required to process an image typically scales linearly with the number of pixels in the image,…
Assistive robots have the potential to help people perform everyday tasks. However, these robots first need to learn what it is their user wants them to do. Teaching assistive robots is hard for inexperienced users, elderly users, and users…
Biological and artificial information processing systems form representations of the world that they can use to categorize, reason, plan, navigate, and make decisions. How can we measure the similarity between the representations formed by…
Reinforcement Learning (RL) agents often exhibit learning behaviors that are not intuitively interpretable by human observers, which can result in suboptimal feedback in collaborative teaching settings. Yet, how humans perceive and…