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This study presents an advanced sharp-interface immersed boundary method (IBM) integrated with the blastFOAM library on the OpenFOAM platform for high-speed compressible flow simulations. The developed solver extends the existing IBM…

Classical Physics · Physics 2026-02-18 Punit Pandey , Ankit Bansal , Krishna Mohan Singh , Yannick Hoarau

Recently, reinforcement algorithms discovered new algorithms that really jump-started a wave of excitements and a flourishing of publications. However, there is little on implementations, applications, and, especially, no absolute…

Mathematical Software · Computer Science 2023-12-21 Paolo D'Alberto

Simulating water droplets made up of millions of molecules and on timescales as needed in biological and technological applications is challenging due to the difficulty of balancing accuracy with computational capabilities. Most detailed…

Statistical Mechanics · Physics 2025-05-12 Luis Enrique Coronas , Oriol Vilanova , Giancarlo Franzese

In this work, we detail the GPU-porting of an in-house pseudo-spectral solver tailored towards large-scale simulations of interface-resolved simulation of drop- and bubble-laden turbulent flows. The code relies on direct numerical…

Fluid Dynamics · Physics 2024-06-04 Alessio Roccon

Support Vector Machine (SVM) algorithm requires a high computational cost (both in memory and time) to solve a complex quadratic programming (QP) optimization problem during the training process. Consequently, SVM necessitates high…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-28 Islam Elgarhy

Complex algebraic calculations can be performed by reconstructing analytic results from numerical evaluations over finite fields. We describe FiniteFlow, a framework for defining and executing numerical algorithms over finite fields and…

High Energy Physics - Phenomenology · Physics 2019-07-18 Tiziano Peraro

Understanding shock-solid interactions remains a central challenge in compressiblefluiddynamics. WepresentJAX-Shock: afully-differentiable,GPU-accelerated, high-order shock-capturing solver for efficient simulation of the compressible…

Fluid Dynamics · Physics 2026-01-09 Bo Zhang

A new molecular simulation toolkit composed of some lately developed force fields and specified models is presented to study the self-assembly, phase transition, and other properties of polymeric systems at mesoscopic scale by utilizing the…

Computational Physics · Physics 2013-10-10 You-Liang Zhu , Hong Liu , Zhan-Wei Li , Hu-Jun Qian , Giuseppe Milano , Zhong-Yuan Lu

In this work we present an efficient implementation of Canonical Monte Carlo simulation for Coulomb many body systems on graphics processing units (GPU). Our method takes advantage of the GPU Single Instruction, Multiple Data (SIMD)…

Computational Physics · Physics 2017-03-13 Yihao Liang , Xiangjun Xing , Yaohang Li

Graphics processing units (GPU) had evolved from a specialized hardware capable to render high quality graphics in games to a commodity hardware for effective processing blocks of data in a parallel schema. This evolution is particularly…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-26 Luis Cabellos

3D Gaussian Splatting (3DGS) has emerged as a leading neural rendering technique for high-fidelity view synthesis, prompting the development of dedicated 3DGS accelerators for resource-constrained platforms. The conventional decoupled…

Hardware Architecture · Computer Science 2025-07-28 Minnan Pei , Gang Li , Junwen Si , Zeyu Zhu , Zitao Mo , Peisong Wang , Zhuoran Song , Xiaoyao Liang , Jian Cheng

We present a scalable dissipative particle dynamics simulation code, fully implemented on the Graphics Processing Units (GPUs) using a hybrid CUDA/MPI programming model, which achieves 10-30 times speedup on a single GPU over 16 CPU cores…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-01 Yu-Hang Tang , George Em Karniadakis

Monte Carlo simulation provides a powerful tool for understanding and exploring thermodynamic phase equilibria in many-particle interacting systems. Among the most physically intuitive simulation methods is Gibbs ensemble Monte Carlo…

Statistical Mechanics · Physics 2015-06-12 Alan R. Denton , Michael P. Schmidt

Maximizing the performance potential of the modern day GPU architecture requires judicious utilization of available parallel resources. Although dramatic reductions can often be obtained through straightforward mappings, further performance…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-08-19 Loren Schwiebert , Eyad Hailat , Kamel Rushaidat , Jason Mick , Jeffrey Potoff

Implementation of basic local Monte-Carlo algorithms on ATI Graphics Processing Units (GPU) is investigated. The Ising model and pure SU(2) gluodynamics simulations are realized with the Compute Abstraction Layer (CAL) of ATI Stream…

High Energy Physics - Lattice · Physics 2009-03-30 Vadim Demchik , Alexei Strelchenko

We describe a new algorithm, VEGAS+, for adaptive multidimensional Monte Carlo integration. The new algorithm adds a second adaptive strategy, adaptive stratified sampling, to the adaptive importance sampling that is the basis for its…

Computational Physics · Physics 2021-05-13 G. Peter Lepage

We propose a fast integrator to a class of dynamical systems with several temporal scales. The proposed method is developed as an extension of the variable step size Heterogeneous Multiscale Method (VSHMM), which is a two-scale integrator…

Numerical Analysis · Mathematics 2015-10-21 Yoonsang Lee , Bjorn Engquist

Despite significant progress, multimodal large language models continue to struggle with visual mathematical problem solving. Some recent works recognize that visual perception is a bottleneck in visual mathematical reasoning, but their…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Shuhang Chen , Yunqiu Xu , Junjie Xie , Aojun Lu , Tao Feng , Zeying Huang , Ning Zhang , Yi Sun , Yi Yang , Hangjie Yuan

We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…

Computational Geometry · Computer Science 2015-03-20 Stanley Tzeng , John D. Owens

Neural network frameworks such as PyTorch and TensorFlow are the workhorses of numerous machine learning applications ranging from object recognition to machine translation. While these frameworks are versatile and straightforward to use,…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-24 Nicolas Weber , Florian Schmidt , Mathias Niepert , Felipe Huici