Related papers: Explaining Non-Bisimilarity in a Coalgebraic Appro…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…
The coalgebraic approach to modal logic provides a uniform framework that captures the semantics of a large class of structurally different modal logics, including e.g. graded and probabilistic modal logics and coalition logic. In this…
An evolutionary approach for computing the winning strategy for Nim-like games is proposed in this paper. The winning strategy is computed by using the Multi Expression Programming (MEP) technique - a fast and efficient variant of the…
Open bisimilarity is defined for open process terms in which free variables may appear. The insight is, in order to characterise open bisimilarity, we move to the setting of intuitionistic modal logics. The intuitionistic modal logic…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…
We introduce a formal notion of masking fault-tolerance between probabilistic transition systems based on a variant of probabilistic bisimulation (named masking simulation). We also provide the corresponding probabilistic game…
Programs that combine I/O and countable probabilistic choice, modulo either bisimilarity or trace equivalence, can be seen as describing a probabilistic strategy. For well-founded programs, we might expect to axiomatize bisimilarity via a…
We provide a generic algorithm for constructing formulae that distinguish behaviourally inequivalent states in systems of various transition types such as nondeterministic, probabilistic or weighted; genericity over the transition type is…
We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
A bisimulation for a coalgebra of a functor on the category of sets can be described via a coalgebra in the category of relations, of a lifted functor. A final coalgebra then gives rise to the coinduction principle, which states that two…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
Poker is a challenging problem for artificial intelligence, with non-deterministic dynamics, partial observability, and the added difficulty of unknown adversaries. Modelling all of the uncertainties in this domain is not an easy task. In…
Bisimulation is crucial for verifying process equivalence in probabilistic systems. This paper presents a novel logical framework for analyzing bisimulation in probabilistic parameterized systems, namely, infinite families of finite-state…
We view voting rules as classifiers that assign a winner (a class) to a profile of voters' preferences (an instance). We propose to apply techniques from formal explainability, most notably abductive and contrastive explanations, to…
We introduce parallelism into the basic algebra of games to model concurrent game algebraically. Parallelism is treated as a new kind of game operation. The resulted algebra of concurrent games can be used widely to reason the parallel…
Decomposition methods are often used for producing counterfactual predictions in non-strategic settings. When the outcome of interest arises from a game-theoretic setting where agents are better off by deviating from their strategies after…
Our concrete objective is to present both ordinary bisimulations and probabilistic bisimulations in a common coalgebraic framework based on multiset bisimulations. For that we show how to relate the underlying powerset and probabilistic…
We compute equilibrium strategies in multi-stage games with continuous signal and action spaces as they are widely used in the management sciences and economics. Examples include sequential sales via auctions, multi-stage elimination…