Related papers: Feedback game on $3$-chromatic Eulerian triangulat…
In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…
We give a linear-time algorithm to decide 3-colorability (and find a 3-coloring, if it exists) of quadrangulations of a fixed surface. The algorithm also allows to prescribe the coloring for a bounded number of vertices.
The vertex-edge marking game is played between two players on a graph, $G=(V,E)$, with one player marking vertices and the other marking edges. The players want to minimize/maximize, respectively, the number of marked edges incident to an…
Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called…
We give a linear-time algorithm to decide 3-colorability of a triangle-free graph embedded in a fixed surface, and a quadratic-time algorithm to output a 3-coloring in the affirmative case. The algorithms also allow to prescribe the…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
Three--dimensional colored triangulations are gluings of tetrahedra whose faces carry the colors 0, 1, 2, 3 and in which the attaching maps between tetrahedra are defined using the colors. This framework makes it possible to generalize the…
Colored triangulations offer a generalization of combinatorial maps to higher dimensions. Just like maps are gluings of polygons, colored triangulations are built as gluings of special, higher-dimensional building blocks, such as octahedra,…
A graph drawn in a surface is a near-quadrangulation if the sum of the lengths of the faces different from 4-faces is bounded by a fixed constant. We leverage duality between colorings and flows to design an efficient algorithm for…
A good deal of research has been done and published on coloring of the vertices of graphs for several years while studying of the excellent work of those maestros, we get inspire to work on the vertex coloring of graphs in case of a…
Deciding whether a planar graph (even of maximum degree $4$) is $3$-colorable is NP-complete. Determining subclasses of planar graphs being $3$-colorable has a long history, but since Gr\"{o}tzsch's result that triangle-free planar graphs…
In this paper we prove that any triangulation of a 2-dimensional sphere with a strict 4-coloring on its vertices can seen as the boundary of a triangulation of a 3-dimensional disk with the same vertices and preserving the 4-coloring.
We consider cell colorings of drawings of graphs in the plane. Given a multi-graph $G$ together with a drawing $\Gamma(G)$ in the plane with only finitely many crossings, we define a cell $k$-coloring of $\Gamma(G)$ to be a coloring of the…
The conformal structure on minimal surfaces plays a key role in studying the properties of minimal surfaces. Here we extend the results of uniformization of surfaces with boundary to get the (weak) uniformization results for triple junction…
Motivated by the theory of crystallizations, we consider an equivalence relation on the class of $3$-regular colored graphs and prove that up to this equivalence (a) there exists a unique contracted 3-regular colored graph if the number of…
We (re-)prove that in every 3-edge-coloured tournament in which no vertex is incident with all colours there is either a cyclic rainbow triangle or a vertex dominating every other vertex monochromatically.
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
We extend Heawood's theorem on the colourability of plane triangulations to triangulations of 3-space. We prove that a triangulation of 3-space can be edge coloured with three colours if and only if all edges have even degree.
Grotzsch proved that every triangle-free planar graph is 3-colorable. Thomassen proved that every planar graph of girth at least five is 3-choosable. As for other surfaces, Thomassen proved that there are only finitely many 4-critical…
We show that given an arbitrary set of four plane unit vectors $v_1, v_2, v_3, v_4$, the Cayley graph generated by $\{\pm v_1, \pm v_2, \pm v_3, \pm v_4\}$ is always $3$-colorable. Indeed, we show that this is a specific case of a much more…