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We present space-efficient parallel strategies for two fundamental combinatorial search problems, namely, backtrack search and branch-and-bound, both involving the visit of an $n$-node tree of height $h$ under the assumption that a node can…
There has recently been much progress on exact algorithms for the (un)weighted graph (bi)partitioning problem using branch-and-bound and related methods. In this note we present and improve an easily computable, purely combinatorial lower…
We revisit a standard polygon containment problem: given a convex $k$-gon $P$ and a convex $n$-gon $Q$ in the plane, find a placement of $P$ inside $Q$ under translation and rotation (if it exists), or more generally, find the largest copy…
We study SINGLE-SOURCE SHORTEST PATH (SSSP) on unweighted intersection graphs whose node set corresponds to a set of $n$ constant-complexity objects in the plane. We prove SSSP can be solved in $O(U(n)\ \mathrm{polylog}\,n)$ expected time…
In this paper, we consider the problems for covering multiple intervals on a line. Given a set $B$ of $m$ line segments (called "barriers") on a horizontal line $L$ and another set $S$ of $n$ horizontal line segments of the same length in…
We revisit two well-known algorithmic problems on strings: computing a shortest unique substring (SUS) and a shortest absent substring (SAS) of a string $S$ of length $n$. Both problems admit folklore $\mathcal{O}(n)$-time solutions using…
We consider space-bounded computations on a random-access machine (RAM) where the input is given on a read-only random-access medium, the output is to be produced to a write-only sequential-access medium, and the available workspace allows…
Given an array A of $n$ elements, we wish to support queries for the most frequent and least frequent element in a subrange $[l, r]$ of $A$. We also wish to support updates that change a particular element at index $i$ or insert/ delete an…
We consider the problem of finding a minimum cut of a weighted graph presented as a single-pass stream. While graph sparsification in streams has been intensively studied, the specific application of finding minimum cuts in streams is less…
This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…
Given $n$ points in a circular region $C$ in the plane, we study the problems of moving the $n$ points to its boundary to form a regular $n$-gon such that the maximum (min-max) or the sum (min-sum) of the Euclidean distances traveled by the…
Let $P$ be a set of $n$ points in ${\mathbb R}^{d}$. A point $p \in P$ is $k$\emph{-shallow} if it lies in a halfspace which contains at most $k$ points of $P$ (including $p$). We show that if all points of $P$ are $k$-shallow, then $P$ can…
We study the $O_\beta$-hull of a planar point set, a generalization of the Orthogonal Convex Hull where the coordinate axes form an angle $\beta$. Given a set $P$ of $n$ points in the plane, we show how to maintain the $O_\beta$-hull of $P$…
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our…
In the \emph{$k$-Diameter-Optimally Augmenting Tree Problem} we are given a tree $T$ of $n$ vertices as input. The tree is embedded in an unknown \emph{metric} space and we have unlimited access to an oracle that, given two distinct…
We consider the indirect covering subtree problem (Kim et al., 1996). The input is an edge weighted tree graph along with customers located at the nodes. Each customer is associated with a radius and a penalty. The goal is to locate a…
We present the first sublinear-in-$n$ round algorithm for sampling an approximately uniform spanning tree of an $n$-vertex graph in the CongestedClique model of distributed computing. In particular, our algorithm requires…
Recently, Ezra and Sharir [ES22a] showed an $O(n^{3/2+\sigma})$ space and $O(n^{1/2+\sigma})$ query time data structure for ray shooting among triangles in $\mathbb{R}^3$. This improves the upper bound given by the classical…
We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small…
Given a simple polygon $P$ consisting of $n$ vertices, we study the problem of designing space-efficient algorithms for computing (i) the visibility polygon of a point inside $P$, (ii) the weak visibility polygon of a line segment inside…