Related papers: Audio-driven Talking Face Video Generation with Le…
Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system…
Although automatically animating audio-driven talking heads has recently received growing interest, previous efforts have mainly concentrated on achieving lip synchronization with the audio, neglecting two crucial elements for generating…
Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…
Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme…
Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…
Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity…
We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip…
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external…
This paper discusses the task of face-based speech synthesis, a kind of personalized speech synthesis where the synthesized voices are constrained to perceptually match with a reference face image. Due to the lack of TTS-quality…
In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving…
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…
The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We…
This paper presents a simple method for speech videos generation based on audio: given a piece of audio, we can generate a video of the target face speaking this audio. We propose Generative Adversarial Networks (GAN) with cut speech audio…
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural…