Related papers: Blind Omnidirectional Image Quality Assessment wit…
Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely…
In no-reference 360-degree image quality assessment (NR 360IQA), graph convolutional networks (GCNs), which model interactions between viewports through graphs, have achieved impressive performance. However, prevailing GCN-based NR 360IQA…
Omnidirectional image quality assessment (OIQA) aims to predict the perceptual quality of omnidirectional images that cover the whole 180$\times$360$^{\circ}$ viewing range of the visual environment. Here we propose a blind/no-reference…
Objective quality assessment of stereoscopic panoramic images becomes a challenging problem owing to the rapid growth of 360-degree contents. Different from traditional 2D image quality assessment (IQA), more complex aspects are involved in…
Current Omnidirectional Image Quality Assessment (OIQA) methods struggle to evaluate locally non-uniform distortions due to inadequate modeling of spatial variations in quality and ineffective feature representation capturing both local…
Omnidirectional image quality assessment (OIQA) has been one of the hot topics in IQA with the continuous development of VR techniques, and achieved much success in the past few years. However, most studies devote themselves to the uniform…
Depth perception plays an essential role in the viewer experience for immersive virtual reality (VR) visual environments. However, previous research investigations in the depth quality of 3D/stereoscopic images are rather limited, and in…
Omnidirectional image, also called 360-degree image, is able to capture the entire 360-degree scene, thereby providing more realistic immersive feelings for users than general 2D image and stereoscopic image. Meanwhile, this feature brings…
Omnidirectional images, aka 360 images, can deliver immersive and interactive visual experiences. As their popularity has increased dramatically in recent years, evaluating the quality of 360 images has become a problem of interest since it…
Blind image quality assessment (BIQA) for ultrahighdefinition (UHD) images remains challenging because native-resolution inference is computationally expensive, whereas aggressive resizing or isolated cropping may suppress scale-sensitive…
In contrast with traditional video, omnidirectional video enables spherical viewing direction with support for head-mounted displays, providing an interactive and immersive experience. Unfortunately, to the best of our knowledge, there are…
In this paper, we propose a novel virtual reality image quality assessment (VR IQA) with adversarial learning for omnidirectional images. To take into account the characteristics of the omnidirectional image, we devise deep networks…
Most of existing blind omnidirectional image quality assessment (BOIQA) models rely on viewport generation by modeling user viewing behavior or transforming omnidirectional images (OIs) into varying formats; however, these methods are…
360-degree/omnidirectional images (OIs) have achieved remarkable attentions due to the increasing applications of virtual reality (VR). Compared to conventional 2D images, OIs can provide more immersive experience to consumers, benefitting…
In recent years, the rapid advancement of Artificial Intelligence Generated Content (AIGC) has attracted widespread attention. Among the AIGC, AI generated omnidirectional images hold significant potential for Virtual Reality (VR) and…
Blind omnidirectional image quality assessment (BOIQA) presents a great challenge to the visual quality assessment community, due to different storage formats and diverse user viewing behaviors. The main paradigm of BOIQA models includes…
Omnidirectional cameras are widely used in such areas as robotics and virtual reality as they provide a wide field of view. Their images are often processed with classical methods, which might unfortunately lead to non-optimal solutions as…
Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region…
Blind visual quality assessment (BVQA) on 360{\textdegree} video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360{\textdegree} video, human tends to perceive its quality degradation from the…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…