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The accelerated development of social media websites has posed intricate security issues in cyberspace, where these sites have increasingly become victims of criminal activities including attempts to intrude into them, abnormal traffic…
We study a binary hypothesis testing problem in which a defender must decide whether or not a test sequence has been drawn from a given memoryless source $P_0$ whereas, an attacker strives to impede the correct detection. With respect to…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
In recent years, computer networks have become more and more advanced in terms of size, applications, complexity and level of heterogeneity. Moreover, availability and performance are important issues for end users. New types of…
We study a two-player Stackelberg game with incomplete information such that the follower's strategy belongs to a known family of parameterized functions with an unknown parameter vector. We design an adaptive learning approach to…
We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…
DNS is a distributed, fault tolerant system that avoids a single point of failure. As such it is an integral part of the internet as we use it today and hence deemed a safe protocol which is let through firewalls and proxies with no or…
Data sharing between different organizations is an essential process in today's connected world. However, recently there were many concerns about data sharing as sharing sensitive information can jeopardize users' privacy. To preserve the…
In network slicing, the network operator needs to satisfy the service level agreements of multiple slices at the same time and on the same physical infrastructure. To do so with reduced provisioned resources, the operator may consider…
A major limitation of open P2P networks is the lack of strong identities. This allows any agent to attack the system by creating multiple false personas, thereby disrupting the overlay network's connectivity and sabotaging its operation. In…
The identification of the exact path that packets are routed on in the network is quite a challenge. This paper presents a novel, efficient traceback strategy named Tracemax in context of a defense system against distributed denial of…
We consider a largely untapped potential for the improvement of traffic networks that is rooted in the inherent uncertainty of travel times. Travel times are subject to stochastic uncertainty resulting from various parameters such as…
In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…
We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…
Transparency and security are both central to Responsible AI, but they may conflict in adversarial settings. We investigate the strategic effect of transparency for agents through the lens of transferable adversarial example attacks. In…
Deep neural networks (DNN) are known to be vulnerable to adversarial attacks. Numerous efforts either try to patch weaknesses in trained models, or try to make it difficult or costly to compute adversarial examples that exploit them. In our…
Recently, deep neural networks have been shown to be vulnerable to backdoor attacks. A backdoor is inserted into neural networks via this attack paradigm, thus compromising the integrity of the network. As soon as an attacker presents a…
We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…
Multi-hop wireless networks with autonomous nodes are susceptible to selfish traffic remapping attacks (TRAs). Nodes launching TRAs leverage the underlying channel access function to receive unduly high quality of service (QoS) for packet…
Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we…