Related papers: Total tessellation cover and quantum walk
Continuous-time quantum walk describes the propagation of a quantum particle (or an excitation) evolving continuously in time on a graph. As such, it provides a natural framework for modeling transport processes, e.g., in light-harvesting…
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
A temporal graph $G$ is a sequence $(G_t)_{t \in I}$ of graphs on the same vertex set of size $n$. The \emph{temporal exploration problem} asks for the length of the shortest sequence of vertices that starts at a given vertex, visits every…
Let $G$ be a graph of order $n$ and size $m$ and let $k\geq 1$ be an integer. A $k$-tuple total dominating set in $G$ is called a $k$-tuple total restrained dominating set of $G$ if each vertex $x\in V(G)-S$ is adjacent to at least $k$…
We solve an open problem by constructing quantum walks that not only detect but also find marked vertices in a graph. In the case when the marked set $M$ consists of a single vertex, the number of steps of the quantum walk is quadratically…
For a simple graph $G=(V,E),$ let $\mathcal{S}_+(G)$ denote the set of real positive semidefinite matrices $A=(a_{ij})$ such that $a_{ij}\neq 0$ if $\{i,j\}\in E$ and $a_{ij}=0$ if $\{i,j\}\notin E$. The maximum positive semidefinite…
Random walk on changing graphs is considered. For sequences of finite graphs increasing monotonically towards a limiting infinite graph, we establish transition probability upper bounds. It yields sufficient transience criteria for simple…
Let $G$ be a graph with no isolated vertex. A matching in $G$ is a set of edges that are pairwise not adjacent in $G$, while the matching number, $\alpha'(G)$, of $G$ is the maximum size of a matching in $G$. The path covering number,…
For a graph $G$, a subset $S$ of $V(G)$ is a {\it hop dominating set} of $G$ if every vertex not in $S$ has a $2$-step neighbor in $S$. The {\it hop domination number}, $\gamma_h(G)$, of $G$ is the minimum cardinality of a hop dominating…
There is an extensive literature concerning self-avoiding walk on infinite graphs, but the subject is relatively undeveloped on finite graphs. The purpose of this paper is to elucidate the phase transition for self-avoiding walk on the…
We consider the problem of high-dimensional Gaussian graphical model selection. We identify a set of graphs for which an efficient estimation algorithm exists, and this algorithm is based on thresholding of empirical conditional…
The problem of finding an optimal vertex cover in a graph is a classic NP-complete problem, and is a special case of the hitting set question. On the other hand, the hitting set problem, when asked in the context of induced geometric…
We initiate the study of the parameterized complexity of the {\sc Collective Graph Exploration} ({\sc CGE}) problem. In {\sc CGE}, the input consists of an undirected connected graph $G$ and a collection of $k$ robots, initially placed at…
We pose a new and intriguing question motivated by distributed computing regarding random walks on graphs: How long does it take for several independent random walks, starting from the same vertex, to cover an entire graph? We study the…
We consider the problem of detecting a random walk on a graph, based on observations of the graph nodes. When visited by the walk, each node of the graph observes a signal of elevated mean, which we assume can be different across different…
One of the most important algorithmic applications of quantum walks is to solve spatial search problems. A widely used quantum algorithm for this problem, introduced by Childs and Goldstone [Phys. Rev. A 70, 022314 (2004)], finds a marked…
A randomly walking quantum particle evolving by Schr\"odinger's equation searches for a unique marked vertex on the "simplex of complete graphs" in time $\Theta(N^{3/4})$. In this paper, we give a weighted version of this graph that…
A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…
We investigate the graph isomorphism (GI) in some cospectral networks. Two graph are isomorphic when they are related to each other by a relabeling of the graph vertices. We want to investigate the GI in two scalable (n + 2)-regular graphs…
Toll convexity is a variation of the so-called interval convexity. A tolled walk $T$ between $u$ and $v$ in $G$ is a walk of the form $T: u,w_1,\ldots,w_k,v,$ where $k\ge 1$, in which $w_1$ is the only neighbor of $u$ in $T$ and $w_k$ is…