Related papers: Three-Stream Fusion Network for First-Person Inter…
In this paper, a new video classification methodology is proposed which can be applied in both first and third person videos. The main idea behind the proposed strategy is to capture complementary information of appearance and motion…
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed…
We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera…
Wearable cameras are becoming more and more popular in several applications, increasing the interest of the research community in developing approaches for recognizing actions from the first-person point of view. An open challenge in…
In this paper we address the problem of human action recognition from video sequences. Inspired by the exemplary results obtained via automatic feature learning and deep learning approaches in computer vision, we focus our attention towards…
In stockbreeding of beef cattle, computer vision-based approaches have been widely employed to monitor cattle conditions (e.g. the physical, physiology, and health). To this end, the accurate and effective recognition of cattle action is a…
In this paper, a simple yet efficient activity recognition method for first-person video is introduced. The proposed method is appropriate for representation of high-dimensional features such as those extracted from convolutional neural…
Detecting and recognizing objects interacting with humans lie in the center of first-person (egocentric) daily activity recognition. However, due to noisy camera motion and frequent changes in viewpoint and scale, most of the previous…
As a fundamental aspect of human life, two-person interactions contain meaningful information about people's activities, relationships, and social settings. Human action recognition serves as the foundation for many smart applications, with…
Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention…
Understanding accurate information on human behaviours is one of the most important tasks in machine intelligence. Human Activity Recognition that aims to understand human activities from a video is a challenging task due to various…
We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance,…
The increasing popularity of egocentric cameras has generated growing interest in studying multi-camera interactions in shared environments. Although large-scale datasets such as Ego4D and Ego-Exo4D have propelled egocentric vision…
This paper presents the ARN-LSTM architecture, a novel multi-stream action recognition model designed to address the challenge of simultaneously capturing spatial motion and temporal dynamics in action sequences. Traditional methods often…
This paper aims to develop a new architecture that can make full use of the feature maps of convolutional networks. To this end, we study a number of methods for video-based person re-identification and make the following findings: 1)…
In a world of pervasive cameras, public spaces are often captured from multiple perspectives by cameras of different types, both fixed and mobile. An important problem is to organize these heterogeneous collections of videos by finding…
In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are…
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…
Given a user wearing a low frame rate wearable camera during a day, this work aims to automatically detect the moments when the user gets engaged into a social interaction solely by reviewing the automatically captured photos by the worn…
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an…