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From the nature of dark matter to the rate of expansion of our Universe, observations of distant galaxies distorted through strong gravitational lensing have the potential to answer some of the major open questions in astrophysics. Modeling…
Images captured from low-light scenes often suffer from severe degradations, including low visibility, color cast and intensive noises, etc. These factors not only affect image qualities, but also degrade the performance of downstream…
We propose a neural inverse rendering approach that jointly reconstructs geometry, spatially varying reflectance, and lighting conditions from multi-view images captured under varying directional lighting. Unlike prior multi-view…
In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates…
In this paper, we present an algorithm for effectively reconstructing an object from a set of its tomographic projections without any knowledge of the viewing directions or any prior structural information, in the presence of pathological…
An optical imaging system forms an object image by recollecting light scattered by the object. However, intact optical information of the object delivered through the imaging system is deteriorated by imperfect optical elements and unwanted…
Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from…
Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and…
We present a method for the accurate 3D reconstruction of partly-symmetric objects. We build on the strengths of recent advances in neural reconstruction and rendering such as Neural Radiance Fields (NeRF). A major shortcoming of such…
Quantum imaging with undetected light has recently emerged as a technique in which quantum correlations and nonlinear interferometry are combined to decouple illumination and detection paths. This approach has been more recently extended…
This paper reports the findings of an experimental study on the problem of line-of-sight (LOS)/non-line-of-sight (NLOS) classification in an indoor environment. Specifically, we deploy a pair of NI 2901 USRP software-defined radios (SDR) in…
Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse…
Off-axis X-ray holography is a lensless imaging technique that allows unambiguous retrieval of an object's exit-wave function with high fidelity. It has been used with great success to study nanoscale phenomena and spatio-temporal dynamics…
Achieving high spatial resolution is the goal of many imaging systems. Designing a high-resolution lens with diffraction-limited performance over a large field of view remains a difficult task in imaging system design. On the other hand,…
With the of advent rich classification models and high computational power visual recognition systems have found many operational applications. Recognition in the real world poses multiple challenges that are not apparent in controlled lab…
Recently, an optical meta concept called the Phasor Field (P-Field) was proposed that yields great quality in the reconstruction of hidden objects imaged by non-line-of-sight (NLOS) imaging. It is based on virtual sinusoidal modulation of…
Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques…
Relighting of human images has various applications in image synthesis. For relighting, we must infer albedo, shape, and illumination from a human portrait. Previous techniques rely on human faces for this inference, based on spherical…
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light…
Recent history has seen a tremendous growth of work exploring implicit representations of geometry and radiance, popularized through Neural Radiance Fields (NeRF). Such works are fundamentally based on a (implicit) volumetric representation…