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We investigate the price of anarchy (PoA) in non-atomic congestion games when the total demand $T$ gets very large. First results in this direction have recently been obtained by \cite{Colini2016On, Colini2017WINE, Colini2017arxiv} for…

Computer Science and Game Theory · Computer Science 2021-07-20 Wu Zijun , Moehring Rolf H. , Chen Yanyan , Xu Dachuan

We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitional smoothness implies bounds…

Computer Science and Game Theory · Computer Science 2013-07-10 Yoram Bachrach , Vasilis Syrgkanis , Eva Tardos , Milan Vojnovic

We study the efficiency of allocations in large markets with a network structure where every seller owns an edge in a graph and every buyer desires a path connecting some nodes. While it is known that stable allocations in such settings can…

Computer Science and Game Theory · Computer Science 2015-10-06 Elliot Anshelevich , Shreyas Sekar

Motivated by recent progress on pricing in the AI literature, we study marketplaces that contain multiple vendors offering identical or similar products and unit-demand buyers with different valuations on these vendors. The objective of…

We consider a network pricing game on a parallel network with congestion effects in which link owners set tolls for travel so as to maximize profit. A central authority is able to regulate this competition by means of a (uniform) price cap.…

Computer Science and Game Theory · Computer Science 2019-02-14 Tobias Harks , Marc Schroder , Dries Vermeulen

There have been great efforts in studying the cascading behavior in social networks such as the innovation diffusion, etc. Game theoretically, in a social network where individuals choose from two strategies: A (the innovation) and B (the…

Computer Science and Game Theory · Computer Science 2014-07-29 Xilun Chen , Chenxia Wu

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

The need for improved functionalities is driving the search for more complicated multi-component materials. Despite the factorially increasing composition space, ordered compounds with 4 or more species are rare. Here, we unveil the…

Materials Science · Physics 2019-06-05 Cormac Toher , Corey Oses , David Hicks , Stefano Curtarolo

We study Nash equilibria and the price of anarchy in the classical model of Network Creation Games introduced by Fabrikant et al. In this model every agent (node) buys links at a prefixed price $\alpha>0$ in order to get connected to the…

Computer Science and Game Theory · Computer Science 2017-07-25 Carme Àlvarez , Arnau Messegué

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant et al. In this model every agent (node) buys links at a prefixed price $\alpha > 0$ in order to get connected to the…

Computer Science and Game Theory · Computer Science 2018-09-24 C. Àlvarez , A. Messegué

We study fair mechanisms for the (asymmetric) one-sided allocation problem with m items and n multi-unit demand agents with additive, unit-sum valuations. The symmetric case (m=n), the one-sided matching problem, has been studied…

Computer Science and Game Theory · Computer Science 2023-05-16 Sissi Jiang , Ndiame Ndiaye , Adrian Vetta , Eggie Wu

Flows over time enable a mathematical modeling of traffic that changes as time progresses. In order to evaluate these dynamic flows from a game theoretical perspective we consider the price of anarchy (PoA). In this paper we study the…

Computer Science and Game Theory · Computer Science 2020-07-09 Jonas Israel , Leon Sering

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

Computer Science and Game Theory · Computer Science 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

We investigate the containment of epidemic spreading in networks from a normative point of view. We consider a susceptible/infected model in which agents can invest in order to reduce the contagiousness of network links. In this setting, we…

Theoretical Economics · Economics 2020-07-16 Geraldine Bouveret , Antoine Mandel

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

Computer Science and Game Theory · Computer Science 2015-05-18 Rajgopal Kannan , Costas Busch

To choose between two discrete goods, a consumer pays attention to only those with prices below a threshold. From these, she chooses her most preferred good. We assume consumers in a population have the same preference but may have…

Theoretical Economics · Economics 2025-11-07 Kaushil Patel

We study an Arrow-Debreu economy with externalities generated by multiplex networks. Market equilibrium prices reflect both the preferences and scarcity of goods, consumers' network centralities arising from goods' externalities, as well as…

Theoretical Economics · Economics 2026-05-21 Chengqing Li , Yves Zenou , Junjie Zhou

The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean…

Optimization and Control · Mathematics 2018-08-31 Rene Carmona , Christy V. Graves , Zongjun Tan

We study the liquid welfare in sequential first-price auctions with budget-limited buyers. We focus on first-price auctions, which are increasingly commonly used in many settings, and consider liquid welfare, a natural and well-studied…

Computer Science and Game Theory · Computer Science 2024-05-15 Giannis Fikioris , Éva Tardos

In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of…

Computer Science and Game Theory · Computer Science 2014-06-16 Akaki Mamageishvili , Matúš Mihalák , Simone Montemezzani