Related papers: A quasi-polynomial algorithm for well-spaced hyper…
In the Traveling Salesperson Problem with Neighborhoods (TSPN), we are given a collection of geometric regions in some space. The goal is to output a tour of minimum length that visits at least one point in each region. Even in the…
We describe an algorithm that takes as input n points in the plane and a parameter {\epsilon}, and produces as output an embedded planar graph having the given points as a subset of its vertices in which the graph distances are a (1 +…
The Travelling Salesman Problem (TSP), finding a minimal weighted Hamilton cycle in a graph, is a typical problem in operation research and combinatorial optimization. In this paper, based on some novel properties on Hamilton graphs, we…
We present a near-optimal polynomial-time approximation algorithm for the asymmetric traveling salesman problem for graphs of bounded orientable or non-orientable genus. Our algorithm achieves an approximation factor of O(f(g)) on graphs…
We present a randomized approximation algorithm for computing traveling salesperson tours in undirected regular graphs. Given an $n$-vertex, $k$-regular graph, the algorithm computes a tour of length at most $\left(1+\frac{7}{\ln…
The 2-opt heuristic is a very simple local search heuristic for the traveling salesperson problem. In practice it usually converges quickly to solutions within a few percentages of optimality. In contrast to this, its running-time is…
In this paper we study quantum algorithms for NP-complete problems whose best classical algorithm is an exponential time application of dynamic programming. We introduce the path in the hypercube problem that models many of these dynamic…
We study the problem of finding a tour of $n$ points in which every edge is long. More precisely, we wish to find a tour that visits every point exactly once, maximizing the length of the shortest edge in the tour. The problem is known as…
We consider the problem of finding patrol schedules for $k$ robots to visit a given set of $n$ sites in a metric space. Each robot has the same maximum speed and the goal is to minimize the weighted maximum latency of any site, where the…
Bounds for the optimal tour length for a hypothetical TSP algorithm are derived.
In this paper we study the problem of maximizing the distance to a given point over an intersection of balls. It was already known that this problem can be solved in polynomial time and space if the given point is not in the convex hull of…
In this paper we propose some novel path planning strategies for a double integrator with bounded velocity and bounded control inputs. First, we study the following version of the Traveling Salesperson Problem (TSP): given a set of points…
We consider the rooted orienteering problem in Euclidean space: Given $n$ points $P$ in $\mathbb R^d$, a root point $s\in P$ and a budget $\mathcal B>0$, find a path that starts from $s$, has total length at most $\mathcal B$, and visits as…
In this paper, we consider differential approximability of the traveling salesman problem (TSP). We show that TSP is $3/4$-differential approximable, which improves the currently best known bound $3/4 -O(1/n)$ due to Escoffier and Monnot in…
We present the first nontrivial approximation algorithm for the bottleneck asymmetric traveling salesman problem. Given an asymmetric metric cost between n vertices, the problem is to find a Hamiltonian cycle that minimizes its bottleneck…
The NP-complete problem of the travelling salesman (TSP) is considered in the framework of quantum adiabatic computation (QAC). We first derive a remarkable lower bound for the computation time for adiabatic algorithms in general as a…
We show how to compute any symmetric Boolean function on $n$ variables over any field (as well as the integers) with a probabilistic polynomial of degree $O(\sqrt{n \log(1/\epsilon)})$ and error at most $\epsilon$. The degree dependence on…
In the Euclidean TSP with neighborhoods (TSPN), we are given a collection of $n$ regions (neighborhoods) and we seek a shortest tour that visits each region. In the path variant, we seek a shortest path that visits each region. We present…
We introduce a fast, quasi-linear-time heuristic for the Close-Enough Traveling Salesman Problem (CETSP), a continuous generalization of the Euclidean TSP in which each target is a disk that must be intersected. The method adapts the…
The travelling salesman problem (TSP) is a popular NP-hard-combinatorial optimization problem that requires finding the optimal way for a salesman to travel through different cities once and return to the initial city. The existing methods…