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Many species dream, yet there remain many open research questions in the study of dreams. The symbolism of dreams and their interpretation is present in cultures throughout history. Analysis of online data sources for dream interpretation…
Gender diversity in the tech sector is - not yet? - sufficient to create a balanced ratio of men and women. For many women, access to computer science is hampered by socialization-related, social, cultural and structural obstacles. The…
Earlier attempts to investigate the changes of the role of friendship in different life stages have failed due to lack of data. We close this gap by using a large data set of mobile phone calls from a European country in 2007, to study how…
Gender bias in pretrained language models (PLMs) poses significant social and ethical challenges. Despite growing awareness, there is a lack of comprehensive investigation into how different models internally represent and propagate such…
Temporal networks of face-to-face interactions between individuals are useful proxies of the dynamics of social systems on fast time scales. Several empirical statistical properties of these networks have been shown to be robust across a…
We study a Bayesian persuasion setting in which a sender wants to persuade a critical mass of receivers by revealing partial information about the state to them. The homogeneous binary-action receivers are located on a communication…
Recent research has demonstrated that vector space models of semantics can reflect undesirable biases in human culture. Our investigation of crosslinguistic word embeddings reveals that topical gender bias interacts with, and is surpassed…
Sender-receiver games are simple models of information transmission that provide a formalism to study the evolution of honest signaling and deception between a sender and a receiver. In many practical scenarios, lies often affect groups of…
Contributing to history has never been as easy as it is today. Anyone with access to the Web is able to play a part on Wikipedia, an open and free encyclopedia. Wikipedia, available in many languages, is one of the most visited websites in…
From families to nations, what binds individuals in social groups is the degree to which they share beliefs, norms, and memories. While local clusters of communicating individuals can sustain shared memories and norms, communities…
The rich and varied ways that genetic material can be passed between species has motivated extensive research into the theory of phylogenetic networks. Features that align with biological processes, or with desirable mathematical…
In this paper, we quantify, analyze and mitigate gender bias exhibited in ELMo's contextualized word vectors. First, we conduct several intrinsic analyses and find that (1) training data for ELMo contains significantly more male than female…
Our analysis of thousands of movies and books reveals how these cultural products weave stereotypical gender roles into morality tales and perpetuate gender inequality through storytelling. Using the word embedding techniques, we reveal the…
The "gender" of intelligent agents, virtual characters, social robots, and other agentic machines has emerged as a fundamental topic in studies of people's interactions with computers. Perceptions of agent gender can help explain user…
Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a…
The digitalisation of childhood underscores the importance of early digital skill development. To understand how peer relationships shape this process, we draw on unique sociocentric network data from students in classrooms across three…
Networking is central to careers in computer science, where a globally distributed and diverse community increasingly collaborates across institutional and geographic boundaries, often in hybrid and remote settings. However, access to…
This commentary explores how the platform economy shapes labour market responses during times of crisis, with a focus on gendered experiences. Drawing on cases of economic crisis, natural disasters, and refugee displacement, it examines how…
Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…
We examine prosodic entrainment in cooperative game dialogs for new feature sets describing register, pitch accent shape, and rhythmic aspects of utterances. For these as well as for established features we present entrainment profiles to…