Related papers: EGO-CH: Dataset and Fundamental Tasks for Visitors…
Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited…
Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental…
We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily…
In this paper we provide the technique report of Ego4D natural language query challenge in CVPR 2022. Natural language query task is challenging due to the requirement of comprehensive understanding of video contents. Most previous works…
The automatic discovery of behaviour is of high importance when aiming to assess and improve the quality of life of people. Egocentric images offer a rich and objective description of the daily life of the camera wearer. This work proposes…
To exploit the potential of immersive network analytics for engaging and effective exploration, we promote the metaphor of "egocentrism", where data depiction and interaction are adapted to the perspective of the user within a 3D network.…
Person re-identification (re-ID) in first-person (egocentric) vision is a fairly new and unexplored problem. With the increase of wearable video recording devices, egocentric data becomes readily available, and person re-identification has…
Modeling the cognitive and experiential factors of human navigation is central to deepening our understanding of human-environment interaction and to enabling safe social navigation and effective assistive wayfinding. Most existing methods…
Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…
The widespread integration of cameras in hand-held and head-worn devices as well as the ability to share content online enables a large and diverse visual capture of the world that millions of users build up collectively every day. We…
Since its introduction in 2018, EPIC-KITCHENS has attracted attention as the largest egocentric video benchmark, offering a unique viewpoint on people's interaction with objects, their attention, and even intention. In this paper, we detail…
Generating long, coherent egocentric videos is difficult, as hand-object interactions and procedural tasks require reliable long-term memory. Existing autoregressive models suffer from content drift, where object identity and scene…
Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary…
Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego…
This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are…
We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains…
With the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video…
Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of…
Analyzing instructional interactions between an instructor and a learner who are co-present in the same physical space is a critical problem for educational support and skill transfer. Yet such face-to-face instructional scenes have not…