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Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Ahmad Yehia , Abduallah Mohamed , Tianyi Wang , Jiseop Byeon , Kun Qian , Junfeng Jiao , Christian Claudel

Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Ze Dong , Hao Shi , Zejia Gao , Zhonghua Yi , Kaiwei Wang , Lin Wang

We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Weikun Peng , Denys Iliash , Manolis Savva

In this paper we provide the technique report of Ego4D natural language query challenge in CVPR 2022. Natural language query task is challenging due to the requirement of comprehensive understanding of video contents. Most previous works…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Sipeng Zheng , Qi Zhang , Bei Liu , Qin Jin , Jianlong Fu

The automatic discovery of behaviour is of high importance when aiming to assess and improve the quality of life of people. Egocentric images offer a rich and objective description of the daily life of the camera wearer. This work proposes…

Computer Vision and Pattern Recognition · Computer Science 2021-01-06 Martin Menchon , Estefania Talavera , Jose M Massa , Petia Radeva

To exploit the potential of immersive network analytics for engaging and effective exploration, we promote the metaphor of "egocentrism", where data depiction and interaction are adapted to the perspective of the user within a 3D network.…

Graphics · Computer Science 2021-09-21 Johannes Sorger , Alessio Arleo , Peter Kán , Wolfgang Knecht , Manuela Waldner

Person re-identification (re-ID) in first-person (egocentric) vision is a fairly new and unexplored problem. With the increase of wearable video recording devices, egocentric data becomes readily available, and person re-identification has…

Computer Vision and Pattern Recognition · Computer Science 2021-03-09 Ankit Choudhary , Deepak Mishra , Arnab Karmakar

Modeling the cognitive and experiential factors of human navigation is central to deepening our understanding of human-environment interaction and to enabling safe social navigation and effective assistive wayfinding. Most existing methods…

Machine Learning · Computer Science 2026-03-09 Zhiwen Qiu , Ziang Liu , Wenqian Niu , Tapomayukh Bhattacharjee , Saleh Kalantari

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

The widespread integration of cameras in hand-held and head-worn devices as well as the ability to share content online enables a large and diverse visual capture of the world that millions of users build up collectively every day. We…

Information Retrieval · Computer Science 2016-02-17 Sreyasi Nag Chowdhury , Mateusz Malinowski , Andreas Bulling , Mario Fritz

Since its introduction in 2018, EPIC-KITCHENS has attracted attention as the largest egocentric video benchmark, offering a unique viewpoint on people's interaction with objects, their attention, and even intention. In this paper, we detail…

Generating long, coherent egocentric videos is difficult, as hand-object interactions and procedural tasks require reliable long-term memory. Existing autoregressive models suffer from content drift, where object identity and scene…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Liuzhou Zhang , Jiarui Ye , Yuanlei Wang , Ming Zhong , Mingju Cao , Wanke Xia , Bowen Zeng , Zeyu Zhang , Hao Tang

Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…

Multimedia · Computer Science 2025-02-11 Yu Shang , Chen Gao , Nian Li , Yong Li

Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Zhengwei Wang , Qi She , Tejo Chalasani , Aljosa Smolic

Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Weizhuo Wang , C. Karen Liu , Monroe Kennedy

This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Anjith George , Aurobinda Routray

We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Eadom Dessalene , Botao He , Michael Maynord , Yonatan Tussa , Pavan Mantripragada , Yianni Karabati , Nirupam Roy , Yiannis Aloimonos

With the surge in attention to Egocentric Hand-Object Interaction (Ego-HOI), large-scale datasets such as Ego4D and EPIC-KITCHENS have been proposed. However, most current research is built on resources derived from third-person video…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Xu , Yong-Lu Li , Zhemin Huang , Michael Xu Liu , Cewu Lu , Yu-Wing Tai , Chi-Keung Tang

Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Luca Scofano , Alessio Sampieri , Edoardo De Matteis , Indro Spinelli , Fabio Galasso

Analyzing instructional interactions between an instructor and a learner who are co-present in the same physical space is a critical problem for educational support and skill transfer. Yet such face-to-face instructional scenes have not…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Yuki Sakai , Ryosuke Furuta , Juichun Yen , Yoichi Sato