Related papers: Non-Euclidean Virtual Reality IV: Sol
Computing has revolutionised the study of complex nonlinear systems, both by allowing us to solve previously intractable models and through the ability to visualise solutions in different ways. Using ubiquitous computing infrastructure, we…
This review gives a survey of numerical algorithms and software to simulate quantum computers.It covers the basic concepts of quantum computation and quantum algorithms and includes a few examples that illustrate the use of simulation…
Higher-dimensional spaces are ubiquitous in applications of mathematics. Yet, as we live in a three-dimensional space, visualizing, say, a four-dimensional space is challenging. We introduce a novel method of interactive visualization of…
One of today's most propitious immersive technologies is virtual reality (VR). This term is colloquially associated with headsets that transport users to a bespoke, built-for-purpose immersive 3D virtual environment. It has given rise to…
We review progress in the development of physically realistic three dimensional simulated models of the galaxy.We consider the scales from star forming molecular clouds to the full spiral disc. Models are computed using hydrodynamic (HD) or…
SOL is an open-source library for scalable online learning algorithms, and is particularly suitable for learning with high-dimensional data. The library provides a family of regular and sparse online learning algorithms for large-scale…
Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and…
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…
High-resolution images of the solar surface show a granulation pattern of hot rising and cooler downward-sinking material -- the top of the deep-reaching solar convection zone. Convection plays a role for the thermal structure of the solar…
This lecture gives a short introduction to different methods used in cosmology. The focus is on major features of N-body simulations: equations, main numerical techniques, effects of resolution, and methods of halo identification.
A ball on a stick is a common and simple activity for teaching the phases of the Moon. This activity, like many others in physics and astronomy, gives students a perspective they otherwise could only imagine. For Moon phases, a third person…
We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions. Achieving this presents multiple challenges: not only do…
Three different representation of the proper Euclidean geometry are considered. They differ in the number of basic elements, from which the geometrical objects are constructed. In E-representation there are three basic elements (point,…
NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a…
This paper presents a generalized framework for the simulation of multiple robots and drones in highly realistic models of natural environments. The proposed simulation architecture uses the Unreal Engine4 for generating both optical and…
We create a 'virtual-seabed' platform to realize the 3D visual analysis of seabed on smartphone. The 3D seabed platform is based on a 'section-drilling' model, implementing visualization and analysis of the integrated data of seabed on the…
This paper deals with various topics in analysis on hyperbolic spaces. It surveys some recent progress in non-Euclidean Fourier Analysis and proves some new results for the geodesic Radon transform on hyperbolic spaces.
The use of emerging technologies like Virtual Reality (VR) in therapeutic settings has increased in the past few years. By incorporating VR, a mental health condition like depression can be assessed effectively, while also providing…
Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…
The purpose of these lectures is to give a short introduction into a very vast field of numerical simulations for cosmological applications. I focus on major features of the simulations: the equations, main numerical techniques, effects of…