Related papers: RASCAS: RAdiation SCattering in Astrophysical Simu…
Radiative transfer calculations are essential for modeling planetary atmospheres. However, standard methods are computationally demanding and impose accuracy-speed trade-offs. High computational costs force numerical simplifications in…
Aims: We present POLARIS (POLArized RadIation Simulator), a newly developed three-dimensional Monte-Carlo radiative transfer code. POLARIS was designed to calculate dust temperature, polarization maps, and spectral energy distributions. It…
Ray tracing is a widely used deterministic method for radio propagation simulations, capable of producing physically accurate multipath components. The accuracy depends on the quality of the environment model and its electromagnetic…
Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and illumination. Recent works have focused on achieving this…
Reconfigurable Intelligent Surfaces (RIS) constitute a promising technology that could fulfill the extreme performance and capacity needs of the upcoming 6G wireless networks, by offering software-defined control over wireless propagation…
A new, very fast method for 3D radiative transfer on fully threaded grids with arbitrarily high angular resolution is presented. The method uses completely cell-based discretization, and is ideally suited for problems with diffuse…
Computer simulations of photon transport through an absorbing and/or scattering medium form an important research tool in astrophysics. Nearly all software codes performing such simulations for three-dimensional geometries employ the Monte…
We show the necessity for a new approach towards comprehensive and consistent simulations of the propagation of galactic cosmic rays. Our developments are optimised for addressing the spatially 3-dimensional inhomogeneous diffusion problem…
Explicit neural representations such as 3D Gaussian Splatting (3DGS) enable high-fidelity and real-time novel view synthesis, yet optimize for alpha-composited optical appearance rather than ray-intersectable geometry. In contrast,…
Due to its accuracy and generality, Monte Carlo radiative transfer (MCRT) has emerged as the prevalent method for Ly$\alpha$ radiative transfer in arbitrary geometries. The standard MCRT encounters a significant efficiency barrier in the…
Ongoing MeV telescopes such as INTEGRAL/SPI and Fermi/GBM, and proposed telescopes including the recently accepted COSI and the e-ASTROGAM and AMEGO missions, provide another window in understanding transients. Their signals contain…
We present a numerical implementation of radiative transfer based on an explicitly photon-conserving advection scheme, where radiative fluxes over the cell interfaces of a structured or unstructured mesh are calculated with a second-order…
A revised and greatly improved version of the 3D continuum radiative transfer code MC3D is presented. It is based on the Monte-Carlo method and solves the radiative transfer problem self-consistently. It is designed for the simulation of…
Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualisation of complex data sets with direct…
In this paper we present CRASH_alpha, the first radiative transfer code for cosmological application that follows the parallel propagation of Ly_alpha and ionizing photons. CRASH_alpha is a version of the continuum radiative transfer code…
We present the implementation of a radiative transfer solver with coherent scattering in the new BIFROST code for radiative magneto-hydrodynamical (MHD) simulations of stellar surface convection. The code is fully parallelized using MPI…
We present a new Monte-Carlo radiative transfer code, which we have used to model the cyclotron line features in the environment of a variable magnetic field and plasma density. The code accepts an input continuum and performs only the line…
The real-space multiple-scattering (RSMS) approach is applied to model non-resonant inelastic scattering from deep core electron levels over a broad energy spectrum. This approach is applicable to aperiodic or periodic systems alike and…
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…
A Stochastic Simulator (SS) is proposed, based on a semiclassical description of the radiation-matter interaction, to obtain an efficient description of the lasing transition for devices ranging from the nanolaser to the traditional…