Related papers: Fully-Dynamic All-Pairs Shortest Paths: Improved W…
With few exceptions (namely, algorithms for maximal matching, $2$-approximate vertex cover, and certain constant-stretch spanners), all known fully dynamic algorithms in general graphs require (amortized) $\Omega(\log n)$ update/query time.…
We revisit the problem of finding optimal strategies for deterministic Markov Decision Processes (DMDPs), and a closely related problem of testing feasibility of systems of $m$ linear inequalities on $n$ real variables with at most two…
Classic dynamic data structure problems maintain a data structure subject to a sequence S of updates and they answer queries using the latest version of the data structure, i.e., the data structure after processing the whole sequence. To…
All traditional methods of computing shortest paths depend upon edge-relaxation where the cost of reaching a vertex from a source vertex is possibly decreased if that edge is used. We introduce a method which maintains lower bounds as well…
We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the out-degree of each vertex is bounded. On one hand, we show how to orient the edges such that the out-degree of each vertex is proportional…
Let G=(V,E)(|V|=n and |E|=m) be an undirected graph with positive edge weights. Let P_{G}(s, t) be a shortest s-t path in G. Let l be the number of edges in P_{G}(s, t). The \emph{Edge Replacement Path} problem is to compute a shortest s-t…
We present the first deterministic data structures for maintaining approximate minimum vertex cover and maximum matching in a fully dynamic graph $G = (V,E)$, with $|V| = n$ and $|E| =m$, in $o(\sqrt{m}\,)$ time per update. In particular,…
We develop new $(1+\epsilon)$-approximation algorithms for finding the global minimum edge-cut in a directed edge-weighted graph, and for finding the global minimum vertex-cut in a directed vertex-weighted graph. Our algorithms are…
We study a problem where k autonomous mobile agents are initially located on distinct nodes of a weighted graph (with n nodes and m edges). Each autonomous mobile agent has a predefined velocity and is only allowed to move along the edges…
Additive spanners are fundamental graph structures with wide applications in network design, graph sparsification, and distance approximation. In particular, a $4$-additive spanner is a subgraph that preserves all pairwise distances up to…
In their breakthrough ICALP'15 paper, Bernstein and Stein presented an algorithm for maintaining a $(3/2+\epsilon)$-approximate maximum matching in fully dynamic {\em bipartite} graphs with a {\em worst-case} update time of…
We consider the problem of maintaining an approximate maximum integral matching in a dynamic graph $G$, while the adversary makes changes to the edges of the graph. The goal is to maintain a $(1+\epsilon)$-approximate maximum matching for…
In the Asymmetric Traveling Salesperson Problem (ATSP) the goal is to find a closed walk of minimum cost in a directed graph visiting every vertex. We consider the approximability of ATSP on topologically restricted graphs. It has been…
This paper presents a randomized algorithm for the problem of single-source shortest paths on directed graphs with real (both positive and negative) edge weights. Given an input graph with $n$ vertices and $m$ edges, the algorithm completes…
This paper is about the problem of finding a shortest $s$-$t$ path using at most $h$ edges in edge-weighted graphs. The Bellman--Ford algorithm solves this problem in $O(hm)$ time, where $m$ is the number of edges. We show that this running…
In this work, we follow the current trend on temporal graph realization, where one is given a property P and the goal is to determine whether there is a temporal graph, that is, a graph where the edge set changes over time, with property P…
Zwick's $(1+\varepsilon)$-approximation algorithm for the All Pairs Shortest Path (APSP) problem runs in time $\widetilde{O}(\frac{n^\omega}{\varepsilon} \log{W})$, where $\omega \le 2.373$ is the exponent of matrix multiplication and $W$…
We present an algorithm for the Single Source Shortest Paths (SSSP) problem in \emph{$H$-minor free} graphs. For every fixed $H$, if $G$ is a graph with $n$ vertices having integer edge lengths and $s$ is a designated source vertex of $G$,…
Utilizing graph algorithms is a common activity in computer science. Algorithms that perform computations on large graphs are not always efficient. This work investigates the Single-Source Shortest Path (SSSP) problem, which is considered…
In the classical Node-Disjoint Paths (NDP) problem, the input consists of an undirected $n$-vertex graph $G$, and a collection $\mathcal{M}=\{(s_1,t_1),\ldots,(s_k,t_k)\}$ of pairs of its vertices, called source-destination, or demand,…