Related papers: BasConv: Aggregating Heterogeneous Interactions fo…
We propose contextual convolution (CoConv) for visual recognition. CoConv is a direct replacement of the standard convolution, which is the core component of convolutional neural networks. CoConv is implicitly equipped with the capability…
The chronological order of user-item interactions can reveal time-evolving and sequential user behaviors in many recommender systems. The items that users will interact with may depend on the items accessed in the past. However, the…
Recommender models aimed at mining users' behavioral patterns have raised great attention as one of the essential applications in daily life. Recent work on graph neural networks (GNNs) or debiasing methods has attained remarkable gains.…
This work presents a consensus-based Bayesian framework to detect malicious user behavior in enterprise directory access graphs. By modeling directories as topics and users as agents within a multi-level interaction graph, we simulate…
One of the main challenges in recommender systems is data sparsity which leads to high variance. Several attempts have been made to improve the bias-variance trade-off using auxiliary information. In particular, document modeling-based…
Session-based recommendations which predict the next action by understanding a user's interaction behavior with items within a relatively short ongoing session have recently gained increasing popularity. Previous research has focused on…
Multi-behavior recommendation paradigms have emerged to capture diverse user activities, forecasting primary conversions (e.g., purchases) by leveraging secondary signals like browsing history. However, current graph-based methods often…
Session-based recommendation focuses on predicting the next item a user will interact with based on sequences of anonymous user sessions. A significant challenge in this field is data sparsity due to the typically short-term interactions.…
In the digital era, users typically interact with diverse items across multiple domains (e.g., e-commerce, streaming platforms, and social networks), generating intricate heterogeneous interaction graphs. Leveraging multi-domain data can…
Graph Convolutional Networks (GCNs) are state-of-the-art graph based representation learning models by iteratively stacking multiple layers of convolution aggregation operations and non-linear activation operations. Recently, in…
Session-based recommendation systems must capture implicit user intents from sessions. However, existing models suffer from issues such as item interaction dominance and noisy sessions. We propose a multi-channel recommendation model,…
As the last stage of a typical \textit{recommendation system}, \textit{collective recommendation} aims to give the final touches to the recommended items and their layout so as to optimize overall objectives such as diversity and whole-page…
The context-aware emotional reasoning ability of AI systems, especially in conversations, is of vital importance in applications such as online opinion mining from social media and empathetic dialogue systems. Due to the implicit nature of…
Nowadays, E-commerce is increasingly integrated into our daily lives. Meanwhile, shopping process has also changed incrementally from one behavior (purchase) to multiple behaviors (such as view, carting and purchase). Therefore, utilizing…
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…
Traditional approaches to next item and next basket recommendation typically extract users' interests based on their past interactions and associated static contextual information (e.g. a user id or item category). However, extracted…
Sequential recommendation effectively addresses information overload by modeling users' temporal and sequential interaction patterns. To overcome the limitations of supervision signals, recent approaches have adopted self-supervised…
Sequential recommendation has become increasingly prominent in both academia and industry, particularly in e-commerce. The primary goal is to extract user preferences from historical interaction sequences and predict items a user is likely…
In the landscape of contemporary recommender systems, user-item interactions are inherently dynamic and sequential, often characterized by various behaviors. Prior research has explored the modeling of user preferences through sequential…
Recommendation systems predominantly utilize two-tower architectures, which evaluate user-item rankings through the inner product of their respective embeddings. However, one key limitation of two-tower models is that they learn a…