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Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

Social and Information Networks · Computer Science 2017-07-20 Isaac Jones , Huan Liu

Multimodal Large Language Models (MLLMs) have recently achieved remarkable progress in video understanding. However, their effectiveness in real-time streaming scenarios remains limited due to storage constraints of historical visual…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiangyu Zeng , Kefan Qiu , Qingyu Zhang , Xinhao Li , Jing Wang , Jiaxin Li , Ziang Yan , Kun Tian , Meng Tian , Xinhai Zhao , Yi Wang , Limin Wang

Video streaming services are very popular today. Increasingly, users can now access multimedia applications and video playback wirelessly on their mobile devices. However, a significant challenge remains in ensuring smooth and uninterrupted…

Networking and Internet Architecture · Computer Science 2015-07-27 Rajesh Bose , Sandip Roy , Debabrata Sarddar

This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…

Networking and Internet Architecture · Computer Science 2011-11-23 Evan Tan , Chun Tung Chou

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Tianrui Feng , Zhi Li , Shuo Yang , Haocheng Xi , Muyang Li , Xiuyu Li , Lvmin Zhang , Keting Yang , Kelly Peng , Song Han , Maneesh Agrawala , Kurt Keutzer , Akio Kodaira , Chenfeng Xu

Cloud storage plays an important role in social computing. This paper aims to develop a cloud storage management system for mobile devices to support an extended set of file operations. Because of the limit of storage, bandwidth, power…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-27 Ying Mao , Peizhao Hu

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

Human-Computer Interaction · Computer Science 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO,…

Multimedia · Computer Science 2019-05-17 Kyoungjun Park , Myungchul Kim

Frequently accessed video streams are pre-transcoded into several formats to satisfy the characteristics of all display devices. Storing several video stream formats imposes a high cost on video stream providers using the old classical way.…

Multimedia · Computer Science 2021-04-26 Mahmoud Darwich , Yasser Ismail , Talal Darwich , Magdy Bayoumi

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Screen recordings of mobile applications are easy to obtain and capture a wealth of information pertinent to software developers (e.g., bugs or feature requests), making them a popular mechanism for crowdsourced app feedback. Thus, these…

Predicting the next mobile app a user will launch is essential for proactive mobile services. Yet accurate prediction remains challenging in real-world settings, where user intent can shift rapidly within short sessions and user-specific…

Machine Learning · Computer Science 2026-03-24 Yunchi Yang , Longlong Li , Jianliang Wu , Cunquan Qu

Android utilizes a security mechanism that requires apps to request permission for accessing sensitive user data, e.g., contacts and SMSs, or certain system features, e.g., camera and Internet access. However, Android apps tend to be…

Software Engineering · Computer Science 2020-01-24 Jianmao Xiao , Shizhan Chen , Qiang He , Zhiyong Feng , Xiao Xue

In the domain of streaming recommender systems, conventional methods for addressing new user IDs or item IDs typically involve assigning initial ID embeddings randomly. However, this practice results in two practical challenges: (i) Items…

Information Retrieval · Computer Science 2023-08-15 Ziru Liu , Kecheng Chen , Fengyi Song , Bo Chen , Xiangyu Zhao , Huifeng Guo , Ruiming Tang

Video stream is converted to several formats to support the user's device, this conversion process is called video transcoding, which imposes high storage and powerful resources. With emerging of cloud technology, video stream companies…

Multimedia · Computer Science 2020-12-01 Mahmoud Darwich , Yasser Ismail , Talal Darwich , Magdy Bayoumi

Since its conception, smart app market has grown exponentially. Success in the app market depends on many factors among which the quality of the app is a significant contributor, such as energy use. Nevertheless, smartphones, as a subset of…

Artificial Intelligence · Computer Science 2016-08-16 Ramin Rahnamoun , Reza Rawassizadeh , Arash Maskooki

Screen recordings are becoming increasingly important as rich software artifacts that inform mobile application development processes. However, the amount of manual effort required to extract information from these graphical artifacts can…

Software Engineering · Computer Science 2021-03-09 Madeleine Havranek , Carlos Bernal-Cárdenas , Nathan Cooper , Oscar Chaparro , Denys Poshyvnayk , Kevin Moran

Large language models (LLMs) are increasingly needed for interactive mobile applications, but high-quality models exceed the limited DRAM available on smartphones. Flash storage can hold larger models, yet flash-backed inference is slow…

Machine Learning · Computer Science 2026-05-19 Tuowei Wang , Fengzu Li , Yanfan Sun , Wei Gao , Ju Ren

The pervasive availability of streaming data is driving interest in distributed Fast Data platforms for streaming applications. Such latency-sensitive applications need to respond to dynamism in the input rates and task behavior using…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-03-28 Nanjangud C. Narendra , Sambit Nayak , Anshu Shukla

In the burgeoning realm of Internet of Things (IoT) applications on edge devices, data stream compression has become increasingly pertinent. The integration of added compression overhead and limited hardware resources on these devices calls…

Databases · Computer Science 2024-06-18 Xianzhi Zeng , Shuhao Zhang