Related papers: Face Attribute Invertion
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…
Controllable semantic image editing enables a user to change entire image attributes with a few clicks, e.g., gradually making a summer scene look like it was taken in winter. Classic approaches for this task use a Generative Adversarial…
Editing facial expressions by only changing what we want is a long-standing research problem in Generative Adversarial Networks (GANs) for image manipulation. Most of the existing methods that rely only on a global generator usually suffer…
Recent studies have shown remarkable success in face manipulation task with the advance of GANs and VAEs paradigms, but the outputs are sometimes limited to low-resolution and lack of diversity. In this work, we propose Additive Focal…
Generative adversarial networks (GANs) have remarkably advanced in diverse domains, especially image generation and editing. However, the misuse of GANs for generating deceptive images, such as face replacement, raises significant security…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Multi-view face synthesis from a single image is an ill-posed problem and often suffers from serious appearance distortion. Producing photo-realistic and identity preserving multi-view results is still a not well defined synthesis problem.…
The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…
Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for…
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…
We propose a unified Generative Adversarial Network (GAN) for controllable image-to-image translation, i.e., transferring an image from a source to a target domain guided by controllable structures. In addition to conditioning on a…
Biometric-based authentication systems are getting broadly adopted in many areas. However, these systems do not allow participating users to influence the way their data is used. Furthermore, the data may leak and can be misused without the…
Generating a novel image by manipulating two input images is an interesting research problem in the study of generative adversarial networks (GANs). We propose a new GAN-based network that generates a fusion image with the identity of input…
A facial morph is an image strategically created by combining two face images pertaining to two distinct identities. The goal is to create a face image that can be matched to two different identities by a face matcher. Face demorphing…
In recent years, Generative Adversarial Networks (GANs) have become a hot topic among researchers and engineers that work with deep learning. It has been a ground-breaking technique which can generate new pieces of content of data in a…
Close-up facial images captured at short distances often suffer from perspective distortion, resulting in exaggerated facial features and unnatural/unattractive appearances. We propose a simple yet effective method for correcting…
This work aims at transferring a Generative Adversarial Network (GAN) pre-trained on one image domain to a new domain referring to as few as just one target image. The main challenge is that, under limited supervision, it is extremely…
The growing use of portrait images in computer vision highlights the need to protect personal identities. At the same time, anonymized images must remain useful for downstream computer vision tasks. In this work, we propose a unified…
We propose a novel single face image super-resolution method, which named Face Conditional Generative Adversarial Network(FCGAN), based on boundary equilibrium generative adversarial networks. Without taking any facial prior information,…
The increasing prevalence of computer vision applications necessitates handling vast amounts of visual data, often containing personal information. While this technology offers significant benefits, it should not compromise privacy. Data…