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The utilization of the experience replay mechanism enables agents to effectively leverage their experiences on several occasions. In previous studies, the sampling probability of the transitions was modified based on their relative…

Machine Learning · Computer Science 2024-06-14 Arda Sarp Yenicesu , Furkan B. Mutlu , Suleyman S. Kozat , Ozgur S. Oguz

Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects,…

Robotics · Computer Science 2018-09-21 Weihao Yuan , Johannes A. Stork , Danica Kragic , Michael Y. Wang , Kaiyu Hang

Meta-reinforcement learning (meta-RL) algorithms allow for agents to learn new behaviors from small amounts of experience, mitigating the sample inefficiency problem in RL. However, while meta-RL agents can adapt quickly to new tasks at…

Machine Learning · Computer Science 2022-04-26 Michael Wan , Jian Peng , Tanmay Gangwani

Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize…

Machine Learning · Computer Science 2019-06-21 Daochen Zha , Kwei-Herng Lai , Kaixiong Zhou , Xia Hu

A common challenge in reinforcement learning is how to convert the agent's interactions with an environment into fast and robust learning. For instance, earlier work makes use of domain knowledge to improve existing reinforcement learning…

Machine Learning · Computer Science 2020-04-01 Yannis Flet-Berliac , Philippe Preux

Deep reinforcement learning (RL) algorithms can learn complex policies to optimize agent operation over time. RL algorithms have shown promising results in solving complicated problems in recent years. However, their application on…

Machine Learning · Computer Science 2021-09-29 Hamed Khorasgani , Haiyan Wang , Chetan Gupta , Susumu Serita

Deep reinforcement learning (DRL) agents are trained through trial-and-error interactions with the environment. This leads to a long training time for dense neural networks to achieve good performance. Hence, prohibitive computation and…

Machine Learning · Computer Science 2022-05-09 Ghada Sokar , Elena Mocanu , Decebal Constantin Mocanu , Mykola Pechenizkiy , Peter Stone

Exploration algorithms for reinforcement learning typically replace or augment the reward function with an additional ``intrinsic'' reward that trains the agent to seek previously unseen states of the environment. Here, we consider an…

Machine Learning · Computer Science 2025-09-30 Kevin McKee , Eric Alt , Andrew Grebenisan , Mick van Gelderen , Gary Miguel

Controllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward…

In order to provide adaptive and user-friendly solutions to robotic manipulation, it is important that the agent can learn to accomplish tasks even if they are only provided with very sparse instruction signals. To address the issues…

Robotics · Computer Science 2021-06-18 Siyu Dai , Wei Xu , Andreas Hofmann , Brian Williams

End-to-end reinforcement learning techniques are among the most successful methods for robotic manipulation tasks. However, the training time required to find a good policy capable of solving complex tasks is prohibitively large. Therefore,…

Reinforcement learning (RL) in non-stationary environments is challenging, as changing dynamics and rewards quickly make past experiences outdated. Traditional experience replay (ER) methods, especially those using TD-error prioritization,…

Machine Learning · Computer Science 2025-09-19 Tianyang Duan , Zongyuan Zhang , Songxiao Guo , Yuanye Zhao , Zheng Lin , Zihan Fang , Yi Liu , Dianxin Luan , Dong Huang , Heming Cui , Yong Cui

Hierarchical reinforcement learning has been a compelling approach for achieving goal directed behavior over long sequences of actions. However, it has been challenging to implement in realistic or open-ended environments. A main challenge…

Machine Learning · Computer Science 2023-09-22 Arun Ahuja , Kavya Kopparapu , Rob Fergus , Ishita Dasgupta

We present the extension of the Remember and Forget for Experience Replay (ReF-ER) algorithm to Multi-Agent Reinforcement Learning (MARL). ReF-ER was shown to outperform state of the art algorithms for continuous control in problems ranging…

Machine Learning · Computer Science 2022-09-05 Pascal Weber , Daniel Wälchli , Mustafa Zeqiri , Petros Koumoutsakos

The goal of inverse reinforcement learning (IRL) is to infer a reward function that explains the behavior of an agent performing a task. The assumption that most approaches make is that the demonstrated behavior is near-optimal. In many…

Machine Learning · Computer Science 2020-11-20 Luis Haug , Ivan Ovinnikov , Eugene Bykovets

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human…

Machine Learning · Statistics 2023-02-20 Paul Christiano , Jan Leike , Tom B. Brown , Miljan Martic , Shane Legg , Dario Amodei

Artificial Intelligence has been developed for decades with the achievement of great progress. Recently, deep learning shows its ability to solve many real world problems, e.g. image classification and detection, natural language…

Artificial Intelligence · Computer Science 2021-08-10 Zhuoran Xu , Hao Liu

To overcome the sparse reward challenge in reinforcement learning (RL) for agents based on large language models (LLMs), we propose Mutual Information Self-Evaluation (MISE), an RL paradigm that utilizes hindsight generative self-evaluation…

Computation and Language · Computer Science 2026-04-14 Jiashu Yao , Heyan Huang , Zeming Liu , Yuhang Guo

Inverse Reinforcement Learning addresses the problem of inferring an expert's reward function from demonstrations. However, in many applications, we not only have access to the expert's near-optimal behavior, but we also observe part of her…

Machine Learning · Computer Science 2021-09-03 Giorgia Ramponi , Gianluca Drappo , Marcello Restelli

Active learning aims to select a small subset of data for annotation such that a classifier learned on the data is highly accurate. This is usually done using heuristic selection methods, however the effectiveness of such methods is limited…

Computation and Language · Computer Science 2017-08-09 Meng Fang , Yuan Li , Trevor Cohn