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Traditional ultrasound simulators solve the wave equation to model pressure distribution fields, achieving high accuracy but requiring significant computational time and resources. To address this, ray tracing approaches have been…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Felix Duelmer , Mohammad Farid Azampour , Magdalena Wysocki , Nassir Navab

Sonar-based indoor mapping systems have been widely employed in robotics for several decades. While such systems are still the mainstream in underwater and pipe inspection settings, the vulnerability to noise reduced, over time, their…

Robotics · Computer Science 2024-09-19 Usama Saqib , Letizia Marchegiani , Jesper Rindom Jensen

Imaging sonar produces clear images in underwater environments, independent of water turbidity and lighting conditions. The next generation 2D forward looking sonars are compact in size and able to generate high-resolution images which…

Robotics · Computer Science 2024-02-27 Yusheng Wang , Chujie Wu , Yonghoon Ji , Hiroshi Tsuchiya , Hajime Asama , Atsushi Yamashita

Autonomous navigation in underwater environments presents challenges due to factors such as light absorption and water turbidity, limiting the effectiveness of optical sensors. Sonar systems are commonly used for perception in underwater…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Ivano Donadi , Emilio Olivastri , Daniel Fusaro , Wanmeng Li , Daniele Evangelista , Alberto Pretto

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Traditional ultrasound simulation methods solve wave equations numerically, achieving high accuracy but at substantial computational cost. Faster alternatives based on convolution with precomputed impulse responses remain relatively slow,…

Medical Physics · Physics 2025-10-14 Felix Duelmer , Mohammad Farid Azampour , Nassir Navab

We present a new sound rendering pipeline that is able to generate plausible sound propagation effects for interactive dynamic scenes. Our approach combines ray-tracing-based sound propagation with reverberation filters using robust…

Graphics · Computer Science 2018-03-02 Carl Schissler , Dinesh Manocha

With the rise of data-driven ultrasound imaging technologies, realistic simulation of ultrasound fields and radio-frequency data is becoming increasingly important. Accurate transducer characterization is crucial for realistic simulations.…

Medical Physics · Physics 2025-09-29 Nathan Blanken , Michel Versluis , Guillaume Lajoinie

For autonomous navigation and robotic applications, sensing the environment correctly is crucial. Many sensing modalities for this purpose exist. In recent years, one such modality that is being used is in-air imaging sonar. It is ideal in…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Wouter Jansen , Dennis Laurijssen , Robin Kerstens , Walter Daems , Jan Steckel

We propose a novel method to generate underwater object imagery that is acoustically compliant with that generated by side-scan sonar using the Unreal Engine. We describe the process to develop, tune, and generate imagery to provide…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Jaejeong Shin , Shi Chang , Matthew Bays , Joshua Weaver , Tom Wettergren , Silvia Ferrari

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

Ray tracing has long been the holy grail of real time rendering. This technique, commonly used for photo realism, simulates the physical behavior of light, at the cost of being computationally heavy. With the introduction of Nvidia RTX…

Graphics · Computer Science 2023-12-13 Pedro Granja , João Pereira

Scene reconstruction is an essential capability for underwater robots navigating in close proximity to structures. Monocular vision-based reconstruction methods are unreliable in turbid waters and lack depth scale information. Sonars are…

Robotics · Computer Science 2026-03-17 Ivana Collado-Gonzalez , John McConnell , Paul Szenher , Brendan Englot

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

In this paper, we detail the high-performance implementation of our spaceborne radar simulator for satellite oceanography. Our software simulates the sea surface and the signal to imitate, as far as possible, the measurement process,…

Geophysics · Physics 2024-08-22 Goulven Monnier , Benjamin Camus , Yann-Hervé Hellouvry

We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Jiachen Tao , Junyi Wu , Haoxuan Wang , Zongxin Yang , Dawen Cai , Yan Yan

This paper describes a high-fidelity sonar model and a simulation environment that implements the model. The model and simulation environment have been developed to aid in the design of a forward looking sonar for autonomous underwater…

Robotics · Computer Science 2022-10-14 Christopher Morency , Daniel J. Stilwell , Sebastian Hess

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

2D cameras are often used in interactive systems. Other systems like gaming consoles provide more powerful 3D cameras for short range depth sensing. Overall, these cameras are not reliable in large, complex environments. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Mohamed Benkedadra , Matei Mancas , Sidi Ahmed Mahmoudi
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