Related papers: OO-VR: NUMA Friendly Object-Oriented VR Rendering …
With the widespread adoption of Large Language Models (LLMs), the demand for high-performance LLM inference services continues to grow. To meet this demand, a growing number of AI accelerators have been proposed, such as Google TPU, Huawei…
This paper presents Omni-View, which extends the unified multimodal understanding and generation to 3D scenes based on multiview images, exploring the principle that "generation facilitates understanding". Consisting of understanding model,…
Discrete GPUs are a cornerstone of HPC and data center systems, requiring management of separate CPU and GPU memory spaces. Unified Virtual Memory (UVM) has been proposed to ease the burden of memory management; however, at a high cost in…
Hybrid memory systems, comprised of emerging non-volatile memory (NVM) and DRAM, have been proposed to address the growing memory demand of applications. Emerging NVM technologies, such as phase-change memories (PCM), memristor, and 3D…
With the rapid development of artificial intelligence (AI) applications, an emerging class of AI accelerators, termed Inter-core Connected Neural Processing Units (NPU), has been adopted in both cloud and edge computing environments, like…
We present Neural Memory Object (NeMO), a novel object-centric representation that can be used to detect, segment and estimate the 6DoF pose of objects unseen during training using RGB images. Our method consists of an encoder that requires…
This work presents UNO, a unified monocular visual odometry framework that enables robust and adaptable pose estimation across diverse environments, platforms, and motion patterns. Unlike traditional methods that rely on deployment-specific…
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…
This paper introduces a novel approach in neuromorphic computing, integrating heterogeneous hardware nodes into a unified, massively parallel architecture. Our system transcends traditional single-node constraints, harnessing the neural…
The usage of eye tracking sensors is expected to grow in virtual (VR) and augmented reality (AR) platforms. Provided that users of these platforms consent to employing captured eye movement signals for authentication and health assessment,…
Byte-addressable non-volatile memory (NVM) features high density, DRAM comparable performance, and persistence. These characteristics position NVM as a promising new tier in the memory hierarchy. Nevertheless, NVM has asymmetric read and…
Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…
To satisfy the compute and memory demands of deep neural networks, neural processing units (NPUs) are widely being utilized for accelerating deep learning algorithms. Similar to how GPUs have evolved from a slave device into a mainstream…
Unified multimodal models can both understand and generate visual content within a single architecture. Existing models, however, remain data-hungry and too heavy for deployment on edge devices. We present Mobile-O, a compact…
Data-intensive scientific workflows increasingly rely on high-performance computing (HPC) systems, complementing traditional Grid and Cloud platforms. However, workflow scheduling on HPC infrastructures remains challenging due to the…
The global scarcity of GPUs necessitates more sophisticated strategies for Deep Learning jobs in shared cluster environments. Accurate estimation of how much GPU memory a job will require is fundamental to enabling advanced scheduling and…
Unified Multimodal Models (UMMs) are often constrained by the pre-training of their $\textbf{visual generation components}$, which typically relies on inefficient paradigms and scarce, high-quality text-image paired data. In this paper, we…
Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically for in situ…
Pattern matching on large graphs is the foundation for a variety of application domains. Strict latency requirements and continuously increasing graph sizes demand the usage of highly parallel in-memory graph processing engines that need to…
While the presentation of photo-realistic appearance plays a major role in immersion in an augmented virtuality environment, displaying the photo-realistic appearance of real objects remains a challenging problem. Recent developments in…