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Autonomous manipulation of articulated objects remains a fundamental challenge for robots in human environments. Vision-based methods can infer hidden kinematics but can yield imprecise estimates on unfamiliar objects. Tactile approaches…

Robotics · Computer Science 2026-04-03 Leiyao Cui , Zihang Zhao , Sirui Xie , Wenhuan Zhang , Zhi Han , Yixin Zhu

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent…

Computer Vision and Pattern Recognition · Computer Science 2020-08-12 Ricardo Martin-Brualla , Rohit Pandey , Sofien Bouaziz , Matthew Brown , Dan B Goldman

Interactive exploration of the unknown physical properties of objects such as stiffness, mass, center of mass, friction coefficient, and shape is crucial for autonomous robotic systems operating continuously in unstructured environments.…

Robotics · Computer Science 2024-11-15 Anirvan Dutta , Etienne Burdet , Mohsen Kaboli

We present PhyShare, a new haptic user interface based on actuated robots. Virtual reality has recently been gaining wide adoption, and an effective haptic feedback in these scenarios can strongly support user's sensory in bridging virtual…

Human-Computer Interaction · Computer Science 2017-08-15 Zhenyi He , Fengyuan Zhu , Ken Perlin

Autonomously exploring the unknown physical properties of novel objects such as stiffness, mass, center of mass, friction coefficient, and shape is crucial for autonomous robotic systems operating continuously in unstructured environments.…

Robotics · Computer Science 2024-05-24 Anirvan Dutta , Etienne Burdet , Mohsen Kaboli

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

Visual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or…

Robotics · Computer Science 2025-10-10 Taewhan Kim , Hojin Bae , Zeming Li , Xiaoqi Li , Iaroslav Ponomarenko , Ruihai Wu , Hao Dong

We introduce Curvy-an interactive design tool to generate varying density support structures for 3D printing. Support structures are essential for printing models with extreme overhangs. Yet, they often cause defects on contact areas,…

Graphics · Computer Science 2021-02-22 Erva Ulu , Nurcan Gecer Ulu , Jiahao Li , Walter Hsiao

This paper presents a toolkit for rapid harness prototyping. These wearable structures attach vibrotactile actuators to the body using modular elements like 3D printed joints, laser cut or vinyl cutter-based sheets and magnetic clasps. This…

Human-Computer Interaction · Computer Science 2024-09-10 Sandeep Kollannur , Katherine , Robertson , Heather Culbertson

Robotic teaching assistants (TAs) often use body-mounted screens to deliver content. In nomadic, walk-and-talk learning, such as tours in makerspaces, these screens can distract learners from real-world objects, increasing extraneous…

Human-Computer Interaction · Computer Science 2026-01-21 Hanqing Zhou , Yichuan Zhang , Zihan Zhang , Wei Zhang , Chao Wang , Pengcheng An

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

Human-Computer Interaction · Computer Science 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their…

Computer Vision and Pattern Recognition · Computer Science 2022-04-04 Ruihai Wu , Yan Zhao , Kaichun Mo , Zizheng Guo , Yian Wang , Tianhao Wu , Qingnan Fan , Xuelin Chen , Leonidas Guibas , Hao Dong

Origami offers a versatile framework for designing morphable structures and soft robots by exploiting the geometry of folds. Tubular origami structures can act as continuum manipulators that balance flexibility and strength. However,…

Robotics · Computer Science 2025-02-11 Aida Parvaresh , Arman Goshtasbi , Jonathan Andres Tirado Rosero , Ahmad Rafsanjani

With the ongoing efforts to empower people with mobility impairments and the increase in technological acceptance by the general public, assistive technologies, such as collaborative robotic arms, are gaining popularity. Yet, their…

Human-Computer Interaction · Computer Science 2024-05-20 Max Pascher , Felix Ferdinand Goldau , Kirill Kronhardt , Udo Frese , Jens Gerken

Compared to rigid hands, underactuated compliant hands offer greater adaptability to object shapes, provide stable grasps, and are often more cost-effective. However, they introduce uncertainties in hand-object interactions due to their…

Robotics · Computer Science 2025-03-04 Osher Azulay , Dhruv Metha Ramesh , Nimrod Curtis , Avishai Sintov

LinkGlide-S is a novel wearable hand-worn tactile display to deliver multi-contact and multi-modal stimuli at the user's palm.} The array of inverted five-bar linkages generates three independent contact points to cover the whole palm area.…

Human-Computer Interaction · Computer Science 2022-08-31 Miguel Altamirano Cabrera , Jonathan Tirado , Juan Heredia , Dzmitry Tsetserukou

Current pre-training methods in computer vision focus on natural images in the daily-life context. However, abstract diagrams such as icons and symbols are common and important in the real world. This work is inspired by Tangram, a game…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 Yizhou Zhao , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Conceptual design relies on extensive manipulation of morphological properties of real or virtual objects.This study investigates the nature of the perceptual information that could be retrieved from different representation modalities to…

Human-Computer Interaction · Computer Science 2018-05-22 Chiara Silvestri , Rene Motro , Bernard Maurin , Birgitta Dresp-Langley

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…