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The modeling of technology succession and new technology adoption includes a wide array of techniques from complexity theory. In our previous work, we applied the results of the Windrum-Birchenhall model to technology policy and technology…

Adaptation and Self-Organizing Systems · Physics 2007-07-30 Philip V. Fellman , Adam Groothuis , Sharon Mertz , Roxana Wright

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented…

Human-Computer Interaction · Computer Science 2017-06-27 Adrien Coppens

Machine learning (ML) is used increasingly in real-world applications. In this paper, we describe our ongoing endeavor to define characteristics and challenges unique to Requirements Engineering (RE) for ML-based systems. As a first step,…

Machine Learning · Computer Science 2019-08-14 Andreas Vogelsang , Markus Borg

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

Human-Computer Interaction · Computer Science 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman

The increasing demand for mobile network capacity driven by Internet of Things (IoT) applications results in the need for understanding better the potential and limitations of 5G networks. Vertical application areas like smart mobility,…

Networking and Internet Architecture · Computer Science 2018-10-16 Aaron Yi Ding , Marijn Janssen

3D shape generation techniques leveraging deep learning have garnered significant interest from both the computer vision and architectural design communities, promising to enrich the content in the virtual environment. However, research on…

Human-Computer Interaction · Computer Science 2024-07-19 Anqi Wang , Jiahua Dong , Lik-Hang Lee , Jiachuan Shen , Pan Hui

The ongoing deployment of 5G cellular systems is continuously exposing the inherent limitations of this system, compared to its original premise as an enabler for Internet of Everything applications. These 5G drawbacks are currently…

Information Theory · Computer Science 2019-07-23 Walid Saad , Mehdi Bennis , Mingzhe Chen

Understanding the needs of a variety of distinct user groups is vital in designing effective, desirable dialogue systems that will be adopted by the largest possible segment of the population. Despite the increasing popularity of dialogue…

Human-Computer Interaction · Computer Science 2019-02-13 Libby Ferland , Thomas Huffstutler , Jacob Rice , Joan Zheng , Shi Ni , Maria Gini

Social networks and their applications have become extremely popular during the last years, mostly targeting users via the web. However, it has been recently observed an interest to offer social network services to mobile users. Telecom…

Social and Information Networks · Computer Science 2014-10-21 Dimitrios N. Kallergis , Ioannis E. Foukarakis , George N. Prezerakos

Along with a continuously growing number of publicly available Web services (WS), we are witnessing a rapid development in semantic-related web technologies, which lead to the apparition of semantically described WS. In this work, we…

Information Retrieval · Computer Science 2013-05-03 Chantal Cherifi1 , Vincent Labatut , Jean-François Santucci

In this study, we propose a novel approach that supports requirements discussions in virtual environments by automatically generating personas from real-time speech-to-text data. In our pilot experiment, 18 participants (14 from…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Zhengxin Zhang , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

This article provides a taxonomy of current and past network modeling efforts. In all these efforts over the last few years we see a trend towards not only describing the network, but connected devices as well. This is especially current…

Networking and Internet Architecture · Computer Science 2014-03-06 Jeroen van der Ham , Mattijs Ghijsen , Paola Grosso , Cees de Laat

Contemporary software systems, such as the Internet of Things, Industry 4.0 and Intelligent Cities, present challenges for their engineering, since they question our traditional form of software development. They represent a promising…

Software Engineering · Computer Science 2019-04-29 Rebeca C. Motta

Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…

Computers and Society · Computer Science 2011-11-29 Roberto Muñoz , Marta Barría , Cristian Rusu

The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…

Computers and Society · Computer Science 2016-04-11 Prasant Misra , Yogesh Simmhan , Jay Warrior

Based on the fundamental constraints of natural way of interacting such as speech, touch, contextual and environmental awareness,immersive 3D experiences-all with a goal of a computer that can see listen, learn talk and act. We drive a set…

Human-Computer Interaction · Computer Science 2014-05-02 Dr. Manju Kaushik , Rashmi Jain

The quality of high-end videoconferencing systems has improved significantly over the last few years enabling a class of applications known as "telepresence" wherein the users engaged in a communication session experience a feeling of…

Human-Computer Interaction · Computer Science 2015-11-10 Mathias Johanson

Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, while virtual globes are en vogue, their use is restricted to…

Human-Computer Interaction · Computer Science 2019-04-04 J. Schöning , B. Hecht , M. Raubal , A. Krüger , M. Marsh , M. Rohs

Software has a longstanding association with a state of crisis considering its success rate. The explosion of Internet-connected devices, Internet-of-Things, adds to the complexity of software systems. The particular characteristics of…

Software Engineering · Computer Science 2018-11-13 João Pedro Dias , Hugo Sereno Ferreira