Related papers: From Trend Analysis to Virtual World System Design…
The modeling of technology succession and new technology adoption includes a wide array of techniques from complexity theory. In our previous work, we applied the results of the Windrum-Birchenhall model to technology policy and technology…
Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented…
Machine learning (ML) is used increasingly in real-world applications. In this paper, we describe our ongoing endeavor to define characteristics and challenges unique to Requirements Engineering (RE) for ML-based systems. As a first step,…
The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…
The increasing demand for mobile network capacity driven by Internet of Things (IoT) applications results in the need for understanding better the potential and limitations of 5G networks. Vertical application areas like smart mobility,…
3D shape generation techniques leveraging deep learning have garnered significant interest from both the computer vision and architectural design communities, promising to enrich the content in the virtual environment. However, research on…
The ongoing deployment of 5G cellular systems is continuously exposing the inherent limitations of this system, compared to its original premise as an enabler for Internet of Everything applications. These 5G drawbacks are currently…
Understanding the needs of a variety of distinct user groups is vital in designing effective, desirable dialogue systems that will be adopted by the largest possible segment of the population. Despite the increasing popularity of dialogue…
Social networks and their applications have become extremely popular during the last years, mostly targeting users via the web. However, it has been recently observed an interest to offer social network services to mobile users. Telecom…
Along with a continuously growing number of publicly available Web services (WS), we are witnessing a rapid development in semantic-related web technologies, which lead to the apparition of semantically described WS. In this work, we…
In this study, we propose a novel approach that supports requirements discussions in virtual environments by automatically generating personas from real-time speech-to-text data. In our pilot experiment, 18 participants (14 from…
This article provides a taxonomy of current and past network modeling efforts. In all these efforts over the last few years we see a trend towards not only describing the network, but connected devices as well. This is especially current…
Contemporary software systems, such as the Internet of Things, Industry 4.0 and Intelligent Cities, present challenges for their engineering, since they question our traditional form of software development. They represent a promising…
Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…
The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…
Based on the fundamental constraints of natural way of interacting such as speech, touch, contextual and environmental awareness,immersive 3D experiences-all with a goal of a computer that can see listen, learn talk and act. We drive a set…
The quality of high-end videoconferencing systems has improved significantly over the last few years enabling a class of applications known as "telepresence" wherein the users engaged in a communication session experience a feeling of…
Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, while virtual globes are en vogue, their use is restricted to…
Software has a longstanding association with a state of crisis considering its success rate. The explosion of Internet-connected devices, Internet-of-Things, adds to the complexity of software systems. The particular characteristics of…