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Reinforcement learning (RL) is empirically successful in complex nonlinear Markov decision processes (MDPs) with continuous state spaces. By contrast, the majority of theoretical RL literature requires the MDP to satisfy some form of linear…

Machine Learning · Computer Science 2021-06-16 Dhruv Malik , Aldo Pacchiano , Vishwak Srinivasan , Yuanzhi Li

The forward order assumption postulates that the ranking process of the items is carried out by sequentially assigning the positions from the top (most-liked) to the bottom (least-liked) alternative. This assumption has been recently…

Methodology · Statistics 2020-03-17 Cristina Mollica , Luca Tardella

Through a stochastic control theoretic approach, we analyze reputation games where a strategic long-lived player acts in a sequential repeated game against a collection of short-lived players. The key assumption in our model is that the…

Optimization and Control · Mathematics 2020-01-22 Nuh Aygün Dalkıran , Serdar Yüksel

Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…

Theoretical Economics · Economics 2026-04-29 Michael Greinecker , Martin Meier , Konrad Podczeck

In this paper we study stochastic dynamic games with many players; these are a fundamental model for a wide range of economic applications. The standard solution concept for such games is Markov perfect equilibrium (MPE), but it is well…

Computer Science and Game Theory · Computer Science 2015-03-17 Sachin Adlakha , Ramesh Johari , Gabriel Y. Weintraub

We present a new solution concept called evolutionarily stable Stackelberg equilibrium (SESS). We study the Stackelberg evolutionary game setting in which there is a single leading player and a symmetric population of followers. The leader…

Computer Science and Game Theory · Computer Science 2026-03-26 Sam Ganzfried

While causal models are robust in that they are prediction optimal under arbitrarily strong interventions, they may not be optimal when the interventions are bounded. We prove that the classical K-class estimator satisfies such optimality…

Econometrics · Economics 2022-03-29 Martin Emil Jakobsen , Jonas Peters

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

We study Nash equilibria learning of a general-sum stochastic game with an unknown transition probability density function. Agents take actions at the current environment state and their joint action influences the transition of the…

Systems and Control · Electrical Eng. & Systems 2022-10-19 Yan Chen , Tao Li

Usually considered as a classification problem, entity resolution (ER) can be very challenging on real data due to the prevalence of dirty values. The state-of-the-art solutions for ER were built on a variety of learning models (most…

Databases · Computer Science 2019-06-17 Boyi Hou , Qun Chen , Yanyan Wang , Youcef Nafa , Zhanhuai Li

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

Computer Science and Game Theory · Computer Science 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

Stackelberg equilibrium is a solution concept that describes optimal strategies to commit: Player 1 (the leader) first commits to a strategy that is publicly announced, then Player 2 (the follower) plays a best response to the leader's…

Computer Science and Game Theory · Computer Science 2021-11-04 Aditya Aradhye , Branislav Bošanský , Michael Hlaváček

This paper studies the equilibrium properties of the ``obvious strategy profile'' in large finite-player games. Each player in such a strategy profile simply adopts a randomized strategy as she would have used in a symmetric equilibrium of…

Theoretical Economics · Economics 2025-08-20 Enxian Chen Bin Wu Hanping Xu

We present a direct reduction from k-player games to 2-player games that preserves approximate Nash equilibrium. Previously, the computational equivalence of computing approximate Nash equilibrium in k-player and 2-player games was…

Computer Science and Game Theory · Computer Science 2015-05-19 Uriel Feige , Inbal Talgam-Cohen

We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, where payoffs are estimated from sampled trajectories. While…

Computer Science and Game Theory · Computer Science 2025-08-05 Wataru Masaka , Mitsuki Sakamoto , Kenshi Abe , Kaito Ariu , Tuomas Sandholm , Atsushi Iwasaki

The Elo rating system is a popular and widely adopted method for measuring the relative skill levels of players or teams in various sports and competitions. It assigns players numerical ratings and dynamically updates them based on game…

Probability · Mathematics 2026-01-28 Roberto Cortez , Hagop Tossounian

Regret-based algorithms are highly efficient at finding approximate Nash equilibria in sequential games such as poker games. However, most regret-based algorithms, including counterfactual regret minimization (CFR) and its variants, rely on…

Machine Learning · Computer Science 2021-10-28 Chung-Wei Lee , Christian Kroer , Haipeng Luo

While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between them in order to create real strategic agents. Several Nash…

Computer Science and Game Theory · Computer Science 2024-04-30 Sam Ganzfried

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

Many complex multi-target prediction problems that concern large target spaces are characterised by a need for efficient prediction strategies that avoid the computation of predictions for all targets explicitly. Examples of such problems…

Information Retrieval · Computer Science 2018-03-06 Michiel Stock , Krzysztof Dembczynski , Bernard De Baets , Willem Waegeman