Related papers: On the Unity of Logic: a Sequential, Unpolarized A…
The two Girard translations provide two different means of obtaining embeddings of Intuitionistic Logic into Linear Logic, corresponding to different lambda-calculus calling mechanisms. The translations, mapping A -> B respectively to !A -o…
The first-order theory of MALL (multiplicative, additive linear logic) over only equalities is an interesting but weak logic since it cannot capture unbounded (infinite) behavior. Instead of accounting for unbounded behavior via the…
We investigate non-wellfounded proof systems based on parsimonious logic, a weaker variant of linear logic where the exponential modality ! is interpreted as a constructor for streams over finite data. Logical consistency is maintained at a…
It is standard to regard the intuitionistic restriction of a classical logic as increasing the expressivity of the logic because the classical logic can be adequately represented in the intuitionistic logic by double-negation, while the…
Recent advancements in large language models (LLMs) have shown remarkable progress, yet their ability to solve complex problems remains limited. In this work, we introduce Cumulative Reasoning (CR), a structured framework that enhances LLM…
We have designed a new logic programming language called LM (Linear Meld) for programming graph-based algorithms in a declarative fashion. Our language is based on linear logic, an expressive logical system where logical facts can be…
Large Language Models (LLMs) are expected to be predictable and trustworthy to support reliable decision-making systems. Yet current LLMs often show inconsistencies in their judgments. In this work, we examine logical preference consistency…
We propose "semantic labelling" as a novel ingredient for solving games in the context of LTL synthesis. It exploits recent advances in the automata-based approach, yielding more information for each state of the generated parity game than…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
We introduce DeepPSL a variant of probabilistic soft logic (PSL) to produce an end-to-end trainable system that integrates reasoning and perception. PSL represents first-order logic in terms of a convex graphical model -- hinge-loss Markov…
We present a proof-theoretical study of the interpretability logic IL, providing a wellfounded and a non-wellfounded sequent calculus for IL. The non-wellfounded calculus is used to establish a cut elimination argument for both calculi. In…
O'Hearn's Incorrectness Logic (IL) has sparked renewed interest in static analyses that aim to detect program errors rather than prove their absence, thereby avoiding false alarms -- a critical factor for practical adoption in industrial…
Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
We propose a nonmonotonic Description Logic of typicality able to account for the phenomenon of concept combination of prototypical concepts. The proposed logic relies on the logic of typicality ALC TR, whose semantics is based on the…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
We present a novel asynchronous hyper linear time temporal logic named LPrL (Linear Time Predicate Logic) and establish its basic theory. LPrL is a natural first order extension of LTL (Linear time temporal logic), in which the predicates…
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is…
The probabilistic modal {\mu}-calculus is a fixed-point logic designed for expressing properties of probabilistic labeled transition systems (PLTS's). Two equivalent semantics have been studied for this logic, both assigning to each state a…
Computability logic (CL) (see http://www.cis.upenn.edu/~giorgi/cl.html ) is a research program for redeveloping logic as a formal theory of computability, as opposed to the formal theory of truth which it has more traditionally been.…