Related papers: On the Unity of Logic: a Sequential, Unpolarized A…
In Linear Logic ($\mathsf{LL}$), the exponential modality $!$ brings forth a distinction between non-linear proofs and linear proofs, where linear means using an argument exactly once. Differential Linear Logic ($\mathsf{DiLL}$) is an…
Computability logic (see http://www.csc.villanova.edu/~japaridz/CL/) is a long-term project for redeveloping logic on the basis of a constructive game semantics, with games seen as abstract models of interactive computational problems.…
The integration of reasoning, learning, and decision-making is key to build more general artificial intelligence systems. As a step in this direction, we propose a novel neural-logic architecture, called differentiable logic machine (DLM),…
Part of the theory of logic programming and nonmonotonic reasoning concerns the study of fixed-point semantics for these paradigms. Several different semantics have been proposed during the last two decades, and some have been more…
Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…
Computability logic (CL) is a systematic formal theory of computational tasks and resources, which, in a sense, can be seen as a semantics-based alternative to (the syntactically introduced) linear logic. With its expressive and flexible…
Continual learning~(CL) is a field concerned with learning a series of inter-related task with the tasks typically defined in the sense of either regression or classification. In recent years, CL has been studied extensively when these…
Although large language models (LLMs) have shown exceptional capabilities across a wide range of tasks, reliable evaluation remains a critical challenge due to data contamination, opaque operation, and subjective preferences. To address…
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
We introduce an inductive logic programming approach that combines classical divide-and-conquer search with modern constraint-driven search. Our anytime approach can learn optimal, recursive, and large programs and supports predicate…
We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
This paper defines a new proof- and category-theoretic framework for classical linear logic that separates reasoning into one linear regime and two persistent regimes corresponding to ! and ?. The resulting linear/producer/consumer (LPC)…
With the increasing capabilities of Large Language Models (LLMs), parallel reasoning has emerged as a new inference paradigm that enhances reasoning robustness by concurrently exploring multiple lines of thought before converging on a final…
Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…
Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.
Linear Logic was introduced by Girard as a resource-sensitive refinement of classical logic. It turned out that full propositional Linear Logic is undecidable (Lincoln, Mitchell, Scedrov, and Shankar) and, hence, it is more expressive than…
Sandqvist gave a proof-theoretic semantics (P-tS) for classical logic (CL) that explicates the meaning of the connectives without assuming bivalance. Later, he gave a semantics for intuitionistic propositional logic (IPL). While soundness…
First-order game logic GL and the first-order modal mu-calculus Lmu are proved to be equiexpressive and equivalent, thereby fully aligning their expressive and deductive power. That is, there is a semantics-preserving translation from GL to…
Model checking linear-time properties expressed in first-order logic has non-elementary complexity, and thus various restricted logical languages are employed. In this paper we consider two such restricted specification logics, linear…